Programmer Art x Fresh Animations (Fresh Programmer Animations)

Programmer Art x Fresh Animations (Fresh Programmer Animations)

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Description

Programmer Art x Fresh Animations (Fresh Programmer Animations) is an addon resource pack that makes Programmer Art compatible with Fresh Animations (duh). It also comes with an extention pack, which supports the Fresh Animations extension pack! (see the intended order of active packs in the bottom of the page)

Info

This pack doesn't aim to retexture any of the mobs added in newer versions of the game so that they match the aesthetic of Programmer Art, unless they resemble or have a connection to already existing mobs from 1.13 and prior (e.g: Villagers). Instead, this resource pack and it's extension pack aim to edit the textures of entities from Programmer Art so that they can be properly animated by Fresh Animations.

Notable Changes

Fully retextured Villagers! (See full changelog for more info)

Creeper variations resembling the Creeper(s) from "Revenge" by CaptainSparklez! (Extension pack)

You can now rename Slimes to "Slamaslime" to get Slamacow Slime or find them naturally! (Extension pack)

 

FULL CHANGELOG

[ v1.9 ] FRESH PROGRAMMER ANIMATIONS

CAT:
- Cat's paws have proper textures.

COW:
- Brown Mooshroom retextured.

HORSE:
- Horses have the new saddle textures.

PLAYER:
- Steve regrew his beard.

VILLAGER:
- villager.png retextured (matches 1.14.4+ colors, has vindicator arms)
- profession textures merged with old ones (kinda, tis a bit complicated)
- type changes:
  DESERT:  Retextured to resemble Husk (matches 1.14.4+ desert Villager colors)
  JUNGLE:  Retextured "Ocelot" outfit  (added more variation & details) 
  PLAINS:  USE OLD TEXTURE (LIGHT)
  SAVANNA: NO CHANGES
  SNOW:    Retextured legs (legs match 1.14.4+ snow Villager colors)
  SWAMP:   Retextured legs (legs match 1.14.4+ swamp Villager colors)
  TAIGA:   Retextured legs (legs match 1.14.4+ taiga Villager colors)

ZOMBIE VILLAGER:
- zombie_villager.png retextured (matches 1.14.4+ colors, legs are overlapped textures of all the zombie villagers, head and arms are from "zombie_villager" files from zombie and zombie_villager folders.
- profession textures resemble actual old zombie_villagers (including eyes and the raised eyebrow *BOMBASTIC SIDE EYE VINE BOOM EFFECT hehe)
- type changes:
  DESERT:  Retextured to resemble Husk (matches 1.14.4+ desert Villager colors)
  JUNGLE:  NO CHANGES
  PLAINS:  USE OLD TEXTURE (from "zombie_villager" folder, not "zombie" folder)(green outfit repurposed for Nitwit)
  SAVANNA: NO CHANGES
  SNOW:    Retextured legs (legs match 1.14.4+ snow Villager colors)
  SWAMP:   Retextured legs (legs match 1.14.4+ swamp Villager colors)
  TAIGA:   Retextured legs (legs match 1.14.4+ taiga Villager colors)

OTHER:
Mycelium particles reenabled.


[ v1.3 ] FPA+ALL_EXTENSIONS

COW:
- Cow tails retextured to match old textures, Brown Mooshroom retextured.

CREEPER:
- Creeper has old texture, creeper2 and creeper 3 have face variants with red eyes resembling the creeper(s) from "Revenge" by CaptainSparklez.

HORSE:
- Horses have old textures, except for the saddles (there are a few inconsistencies with SOME of the leg textures, due to how the leg models were changed, but they should not be noticeable)

IRON_GOLEM:
- Golem vine overlay added while having no texture changes of the golem itself (gives a more overgrown look)

PIG:
- Pig variants have old textures, pig ears retextured to match old textures.

SHEEP:
- Sheep ears retextured to match old textures.

SLIME:
- Slimes can be renamed to "Slamaslime" to get the slime from the Slamacow addon. Also, it now has a 1 in 50 percent spawn chance, istead of replacing the vanilla slime.

SPIDER:
- Spiders and cave spiders don't have the extention animations.

VILLAGER:
- Villager and villager2 have identical textures.

ZOMBIE_VILLAGER:
- Zombie_villager and zombie_villager2 have identical textures.

ZOMBIE:
- zombie2 (Dave) has original textures, while zombie2_moredetail is a variant you can enable which has the outfit from FA Extensions.

CHICKEN:
- Chicken and chicken variants blink again and have 1px eyes. Chicken variants have old textures.

GUARDIAN:
- Guardian fins retextured to match old textures.

GUARDIAN_ELDER:
- Elder guardian fins retextured to match old textures.

Proper resource pack order:

Proper Resource Pack Order

Terms, Conditions and Copyright:

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Fresh Programmer Animations: Terms & Conditions
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- By continuing to use this resource pack, you agree to be bound by these terms and conditions.
- VOLKOUL is the creator and copyright owner of this resource pack.
- These terms are subject to change at any time.
- These terms only apply if you intend to use the resource pack in your own content you want to share publicly.
- The terms listed on the official project CurseForge and Modrinth pages supersede any license, readme or terms/conditions information provided anywhere else, including in the resource pack files.
- If you use assets from this resource pack in your own, credit is required. Preferably including its name and a link to an official CurseForge or Modrinth page.
- The creator has the final say about which terms apply to your use of this resource pack and its assets.
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With this resource pack, YOU MAY:

- Modify the resource pack if it's for personal use only, meaning you cannot share it publicly.
- Include this resource pack in your mod pack or server.
- Use this resource pack in forms of content such as videos, live streams, blog posts.
- Use an edited version of this resource pack in forms of content such as videos, live streams, blog posts, if the edited version is not publicly available.
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With this resource pack, YOU MAY NOT:

- Redistribute this resource pack.
- Port this resource pack or its assets to work on Minecraft Bedrock Edition.
- Include unedited assets, unless you have permission from the creator.
- Include assets from this resource pack in a paid product or paid access to a product, unless you have permission from the creator.
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