Spawn Animations [Data Pack]

Spawn Animations [Data Pack]

159k Downloads

Adding new entities in config file disable all the mod

PabloDnSS opened this issue · 17 comments

commented

Describe the bug

Maybe im doing something wrong i don't know but as soon i put one custom entities the mod is not working

{
  "//comment": "Entities specified here will dig themselves up when a player is near or other exclusion criteria are met. You can add your own entities here",
  "replace": false,
  "values": [
    "minecraft:zombie",
    "minecraft:husk",
    "minecraft:drowned",
    "minecraft:skeleton",
    "minecraft:stray",
    "minecraft:spider",
    "minecraft:cave_spider",
    "minecraft:creeper",
    "minecraft:wither_skeleton",
    "minecraft:hoglin",
    "minecraft:zombified_piglin",
    "minecraft:strider",
    "minecraft:enderman",
    "minecraft:giant",
    "minecraft:magma_cube",
    "minecraft:slime"
    "quark:forgotten",
    "quark:wraith",
    "alexsmobs:mimicube",
    "alexsmobs:cockroach",
    "alexsmobs:centipede",
    "alexsmobs:tarantula_hawk",
    "alexsmobs:underminer",
    "aquamirae:tortured_soul",
    "creeperoverhaul:jungle_creeper",
    "creeperoverhaul:bamboo_creeper",
    "creeperoverhaul:desert_creeper",
    "creeperoverhaul:badlands_creeper",
    "creeperoverhaul:hills_creeper",
    "creeperoverhaul:savannah_creeper",
    "creeperoverhaul:mushroom_creeper",
    "creeperoverhaul:swamp_creeper",
    "creeperoverhaul:dripstone_creeper",
    "creeperoverhaul:cave_creeper",
    "creeperoverhaul:dark_oak_creeper",
    "creeperoverhaul:spruce_creeper",
    "creeperoverhaul:beach_creeper",
    "creeperoverhaul:snowy_creeper",
    "creeperoverhaul:ocean_creeper",
    "graveyard:skeleton_creeper",
    "graveyard:reaper",
    "graveyard:revenant",
    "graveyard:nightmare",
    "graveyard:corrupted_vindicator",
    "graveyard:corrupted_pillager",
    "graveyard:corrupted_champion",
    "graveyard:acolyte",
    "endermanoverhaul:cave_enderman", 
    "endermanoverhaul:badlands_enderman",
    "endermanoverhaul:crimson_forest_enderman",
    "endermanoverhaul:dark_oak_enderman",
    "endermanoverhaul:desert_enderman",
    "endermanoverhaul:end_enderman",
    "endermanoverhaul:end_islands_enderman",
    "endermanoverhaul:flower_fields_enderman",
    "endermanoverhaul:ice_spikes_enderman",
    "endermanoverhaul:mushroom_fields_enderman",
    "endermanoverhaul:nether_wastes_enderman",
    "endermanoverhaul:coral_enderman",
    "endermanoverhaul:savanna_enderman",
    "endermanoverhaul:snowy_enderman",
    "endermanoverhaul:soulsand_valley_enderman",
    "endermanoverhaul:swamp_enderman",
    "endermanoverhaul:warped_forest_enderman",
    "endermanoverhaul:windswept_hills_enderman",
    "endermanoverhaul:scarab_enderman",
    "endermanoverhaul:spirit_enderman",
    "illagerinvasion:surrendered",
    "realmrpg_creep:creepling",
    "realmrpg_creep:halloweed",
    "alexscaves:watcher",
    "alexscaves:forsaken",
    "born_in_chaos_v1:decrepit_skeleton",
    "born_in_chaos_v1:skeleton_demoman",
    "born_in_chaos_v1:decaying_zombie",
    "born_in_chaos_v1:baby_skeleton",
    "born_in_chaos_v1:siamese_skeletons",
    "born_in_chaos_v1:barrel_zombie",
    "born_in_chaos_v1:phantom_creeper",
    "born_in_chaos_v1:door_knight",
    "born_in_chaos_v1:restless_spirit",
    "born_in_chaos_v1:skeleton_trasher",
    "born_in_chaos_v1:pumpkin_spirit",
    "born_in_chaos_v1:seared_spirit", 
    "born_in_chaos_v1:firelight",
    "born_in_chaos_v1:diamond_termite",
    "born_in_chaos_v1:bonescaller",
    "born_in_chaos_v1:supreme_bonescaller",
    "born_in_chaos_v1:bone_imp",
    "born_in_chaos_v1:nightmare_stalker",
    "born_in_chaos_v1:dark_vortex",
    "born_in_chaos_v1:dread_hound",
    "born_in_chaos_v1:dire_hound_leader",
    "born_in_chaos_v1:fallen_chaos_knight",
    "born_in_chaos_v1:scarlet_persecutor",
    "born_in_chaos_v1:spirit_guide",
    "born_in_chaos_v1:zombie_clown",
    "born_in_chaos_v1:swarmer",
    "born_in_chaos_v1:zombie_fisherman",
    "born_in_chaos_v1:zombie_lumberjack",
    "born_in_chaos_v1:zombie_bruiser",
    "born_in_chaos_v1:missioner",
    "born_in_chaos_v1:senor_pumpkin",
    "born_in_chaos_v1:mr_pumpkin",
    "born_in_chaos_v1:sir_pumpkinhead",
    "born_in_chaos_v1:lord_pumpkinhead"
  ]
}

Steps to reproduce

No response

Expected behavior

No response

Additional context

No response

commented

Thanks! Are you sure that you moved the mod back into the mods folder? There is no single mention about spawnanimations in the log.

commented

Thank you for the bug report, the JSON itself looks fine. Edit: My bad, a comma is missing after minecraft:slime.
Could you send/attach your most recent Minecraft log (e.g. via mclo.gs)?

commented

ty for the fast reply
latest.log

commented

my bad since i had no luck with the mod i tried with the datapack

here is the log with the mod

latest.log

commented

Yep fresh world everytime just tried again with the mod and nothing and tried with both datapack and mod nothing

commented

Oh, and you'd need to join a world since Spawn Animations doesn't fully initialize itself until then. Nothing out of the ordinary just yet..

commented

must be something with all the mods i have cause i just tried to config visuality mod and the same is happening

commented

No, I meant join a world and then send the log. The most recent one ends before a world loads. You could try closing the game to make sure that the log saved.

commented

Thanks! I found the cause, you forgot to add a comma after minecraft:slime. Not sure why the GitHub syntax highlighting didn't show that.

commented
commented

ok thank you and sry for the trouble

commented

latest.log
still don't work

commented

alexsmobs:centipede, graveyard:corrupted_champion, endermanoverhaul:scarab_enderman, endermanoverhaul:spirit_enderman and born_in_chaos_v1:skeleton_trasher are invalid entries apparently, try removing or correcting them (perhaps a typo?).
You can search in the log for Couldn't load tag spawnanimations:dig_up_animation to check if you resolved the errors.

commented

Ok perfect it's working so the problem is that the mod can't render too big models or too little(like a pixie) thank you

commented

Interesting, that shouldn't actually prevent the mobs to be accepted in the tag list.. I'll do some testing with the invalid entries when I get around to do so

commented

One more little thing is there a way to deal with the glowing enderman eyes?

commented

Sorry for missing the last comment, this is the same issue as #25. You can read my response about it there