Incompatible with Moving Elevators mod by SuperMartijn642
YoshiNoodles opened this issue ยท 4 comments
Is your feature request related to a problem? Please describe.
I'm playing a friend's server with this mod enabled and I've noticed a few issues it causes with some other mods due to the nature of the generated light block. Firstly, the elevators we make with the Moving Elevators mod don't move if you're standing in them wearing enchanted armor and/or holding something that generates light; and secondly, we have the Macaw's Lights and Lamps mod and those lights get switched off if you're too close to them wearing/holding a light-generating item due to a bug with that mod.
Describe the feature you'd like
Ideally, there would be a config file wherein you could disable the dynamic lighting effects of certain blocks/items whilst keeping others intact -- for example, disabling the dynamic lighting effects of enchanted tools/items whilst leaving the effects for light-generating blocks active.
Describe alternatives you've considered
Note that Macaw will be fixing the bug in his mod to eliminate that issue; however, removing the issues with Moving Elevators has to happen via Dynamic Lighting, ideally via the aforementioned config file.
Additional context
MC 1.19.2
Forge 43.3.0
No response
Thank you for the reported issues, configuration via a config file should already be possible though when the mod version is installed alongside MidnightLib. If you need any help with that or something is not working, let me know.
In the next update, the generated light block will be placed at eye level which should resolve the incompatibility with the moving elevator mod (because it won't block the path upwards anymore), but I will have to check.
The fix doesn't seem to have worked. The thing is that the Moving Elevators controller counts every block in the car as part of the car, air included, so the light blocks would be part of the car as well, and because they can't be pushed by pistons, the elevator can't move.
That's a shame, I'm unsure if I will be able to fix this then. The only option I see would be editing the code of the light block to make it pushable in the mod version. I'll leave this issue open until I have figured something out.
Edit: Making the light block pushable does also not resolve this issue. I have added an issue on the mod's issue page myself to inform SuperMartijn642 and maybe fix this issue together.