Temporarily override player-placed light blocks instead of ignoring them
EyatMC opened this issue · 3 comments
Is your feature request related to a problem? Please describe.
Datapack does not work on lightblocks that are already set
2024-05-05.16-31-29.mp4
Describe the feature you'd like
The datapack's light should be activated even if there is already a lightblock set there.
Describe alternatives you've considered
No response
Additional context
No response
Thanks for the feature request. This is the result of the fix for #7, but additional logic could very well be implemented to replace and set back already placed light blocks.
Hello,
I hope you’re doing well. I’m writing to inquire about the current status of this issue.
Thank you for your time and assistance.
Hello, doing good. I haven't started working on this issue yet. I will first focus on adding support for Minecraft 1.21 to https://github.com/Tschipcraft/spawnanimations