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Minor Update: Forestry Machine Tank Mask

mezz opened this issue ยท 11 comments

commented

Hello,

I added a new texture to Forestry. It is a white fluid mask for the machines that show tanks on the outside. It allows me to color the fluids according to what's inside the machine.

The change requires the new mask texture in order to look 100% correct. The mask for my 16x16 textures doesn't look nice with your textures.

The new textures are white wherever fluid is showing and transparent elsewhere.

machine_tank_low.png
machine_tank_medium.png
machine_tank_high.png
machine_tank_maximum.png

Many textures were removed but I think you want to keep them for backward compatibility.
Forestry will use the existing empty texture and overlay fluid on it.

You can test that it looks right on the latest release (4.1.0+) by putting different fluids into some machines.
Here's what vanilla looks like:
2015-10-18_18 50 13

commented

:p

commented

Hey Mezz, thanks for letting us know. I will see if one of our artists can get on this.

I appreciate you taking the time to report this.

commented

I'll look into this tomorrow.

commented

Soo, you got this done? Otherwise I can work on it.

commented

@mezz we had a gradient before in the indicator if it's full or not. If I do a gradient that fades out in transparency it is still shown as full opacity ingame :/

commented

Do black to white gradient. :P Easy.

commented

But that will block the backround texture which looks clunky.

commented

I probably just need to mess with the OpenGL some more. I thought faithful 32 got it working with a gradient but I may be mistaken. I'll take a look.

commented

@Yulife You can still texture the background, can you not? The black part of the mask?

commented

It is textured. But I think it's an overlay so it doesnt show.

commented

Fixed!