Seams between some blocks when Shader Parallax enabled
valentyn-l opened this issue · 1 comments
Disabling "natural textures" and "alternate textures" in optifine options can alleviate the problem for blocks like cobblestone or netherrack.
But for objects with PoM, I can’t do much. I could provide an alternative "No pom" option for the individual objects with these problems. This is something that could be handled by shader artists, but it’s a very specific artifact, and it requires them to "mark" blocks to handle differently.
Lowering Pom intensity can also hide the problem a bit. (Or simply disabling it)