Spawning over flowing lava, leading to potential death loop
davepusey opened this issue ยท 7 comments
Minecraft 1.20.1
Fetchr 5.1.1 (originally discovered in 5.1-pre1)
Seed 1277800318
Spawning (and respawning after death) over flowing lava can potentially lead to a death loop, or starting with very low health.
See video example below.
And snippet from Phedran's stream (Sat 26th August 2023) where we originally encountered this issue in 5.1-pre1
Managed to "fix" it during that stream by going into creative mode, flying onto the safe land beside the original spawn point, and then manually set the spawn point using /setworldspawn command.
Fixed by 72ee2de.
Github should have auto closed, not sure why not.
Thanks for the report!
In case your worldspawn is still at that location on that server, you should run execute in overworld run setworldspawn 0 0
, otherwise this will break things in consecutive games, as respawning is not managed by setting world spawn and the map expects the spawnpoint to always be at 0 0 in the overworld dimension (which btw is a different dimension from the one games take place).
If something like this happens again, either just generate a different card, or fix it by e.g. manually covering the lava with dirt.
My server has been reloaded with a newer version since that original incidient on stream, so no issues there.
This was more a report so that a proper solution/handler could be implemented into Fetchr itself.
And yes, current workaround is to check for lava before starting and generating a new card if found.
Yes, of course, this is definitely something that needs to be fixed in the game itself ๐