Fetchr

Fetchr

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Show chunk coordinates in action bar display to avoid F3

NeunEinser opened this issue ยท 2 comments

commented
commented

There where some discussions on Discord about this as well.

So, I am thinking a separate component would make sense as an option.

Someone also had the idea of making sure bingo spawns are always on the same chunk coordinate and to give a preference option to display chunk coordinates in HEX. I liked that idea for the more technical minded person, but I also don't think this is a good option for the general player.

My idea additionally to a separate component was to give the option change coordinate display to chunk coordinates when a certain condition is met (e.g. holding a treasure map in one of the hands). However, for the lapis trick you might want chunk coordinate display as well to avoid F3+G, so I don't like that option too much.

xz probably makes the most sense. Currently, there is no application for section coordinates I know of.

commented
  1. As I guess, we should do it as separate component, right?
    Like Chunk: 5 10 (xz) / Chunk 5 10 7 (xyz)
  2. Probably still implement it within /components/player_position/,
    just like there are already both player_position and y_position updated after shared calculations:
    execute if data storage bingo:custom_hud currentPlayer.components[{id: "bingo:player_position"}] run function bingo:custom_hud/components/player_position/update_x_z
    execute if data storage bingo:custom_hud currentPlayer.components[{id: "bingo:y_position"}] run function bingo:custom_hud/components/player_position/update_y
  3. Also which configuration - xz or xyz?