Map:
Left 2 Skeld created by ModdedMarionette
Mod:
Left 2 Mine created by TheCallunxz
Original Map Design:
The Skeld created by InnerSloth
You must have Left 2 Mine installed before playing this map!
Left 2 Mine: https://www.curseforge.com/minecraft/mc-mods/left-2-mine
Map Features:
Fully functioning vents that can transport multiple players at once.
Fully automatic AI-controlled Sabotages that can be turned on or off in the lobby.
Completely useless feature where you can actually sit on the chairs in the lobby.
Sabotages Include:
Lights (Permanent blindness until you fix it in Electrical).
Reactor & Oxygen Sabotages which can be fixed by pulling two levers under 30 seconds.
Door Sabotages: AI will attempt to track you down and shut doors accordingly. You better pray not to get locked in a room when there is an emergency sabotage.
How the AI Sabotages:
(Door Sabotages---- which activates randomly and depend on the locations of the players---- are an exception of the following rules)
Once the infinite horde has started, the AI will attempt to Sabotage after the first 30 seconds. After the first attempt, AI will attempt to Sabotage for every 45 seconds.
Every time the AI attempts to Sabotage, there is a 40% chance of failing. 20% of chance for each type of Sabotage.
About the Vents:
Vents are scattered around the map just like Among Us itself. On this map however, vents are one time use. Once they are used, they will never be able to be used again until all players perish. Use them wisely.
You must be standing directly on top of the vents in order to use them.
Once used, vents will transport all players that are standing on top of them. This means it is possible for multiple players to squeeze through one vent.
Where should you expect the horde to come from:
Anywhere in the hallways.
Vents (When there are no players who can possibly have a direct line of sight on them).
Demonstration Video:
(I apologize for the low frame rate at the beginning. It goes back to normal in like ten seconds.)