Sculk sensors and shriekers do not work correctly when cloned, generated on superflat worlds or placed with custom structures
Loweredgames opened this issue ยท 1 comments
You are correct, Sensors are 'off' in the flat worlds due to special treatment of block layers in flat worlds only. This is not a new issue since the same is happening if you create a world of hoppers for example. This is still a valid issue, just more general and not isolated to sculk sensors.
The other issue is saved state of sensors in structure files. Sculk sensor is one of those annoying blocks that need some extra manual treatment, for example removing of last vibration data to work properly. This is similar to other blocks of this type, like loot chests, with the extra care here that sculk sensors cannot be tripped before saving, or need to be cleaned manually afterwards.
Mojang Studio
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