
SC: Evo Art List
Ailoso opened this issue ยท 1 comments
Terran
Marine
- Fire death, left leg is not animated
Siege Tank
- Dying during sieging/unsieging sequence explode visual is larger than should be
- Unload animation seems to have initial keyframes at the end position or it's not marked non looping.
- Issues with Fuzzy and Tight Hit Test, selects too easily 'above' the target
- Siege Tank selection radii are seemingly larger than a regular Siege Tank; Issue with model size exported from modelling software
Valkyrie
- Rework Death models
Wraith
- Rework Death models
Command Center
- Add new Flying Animations
- Current one has issues while moving
- Hide the Light while flying and during construction
- Possibly re-rig the model to add new animations
- Redo Death Model
- Redo Fly Death Model
- Add Physics Models
Covert Ops
- Needs a new splat model
Control Tower
- Possibly rework detach/attach animations (low priority)
- Rework Strobe light particle
Nuclear Silo
- Rework Entire Model and animations
Zerg
Defiler
- Missing Unload animation
- No target volumes
- Missing Birth animation
Creep Colony
- Adjust HitTestTight as it's too tall
- Reduce amount of Ref_Damage (too many blood particles)
Spore Colony
- Basic Implementation
Sunken Colony
- Add Ground Flesh and Blood particles to existing death model
- New Model Basic Implementation
Infested CC (Low Priority)
- Needs a Zerg styled placement model
- Port new CC animations using new particles
- Create Birth Model and Animations
Ultalisk Remastered (Low Priority)
- Normal Death model pops out instead of dissolving
- Physics death has bad physics volumes
Protoss
Shuttle
- Issues with Fuzzy and Tight hit test, hard to select with dragging and targeting.
- Add WarpIn animation (Birth)
- Rework Thrusters to use lights, emissive and particles (possibly using the effects from the Swarm Shuttle)
- No target volume
Archons
- Add orbiting particles from Coop Archon
Citadel of Adun
- Re-center model to match where the base is at
- Model is missing Unpowered and Powered animations as well as the unpowered mesh
Citadel of Adun
- SC2 Reaver missing target volume
Arbiter Tribunal
- Redo Arbiter Tribunal Unpowered Start and End Animations
- Redo Arbiter Tribunal Helper Refs and Volumes
Would it be possible for SC1 buildings to look like their SC1 version instead of borrowed asset from SC2? For example, shield battery for SC1 in the Evo mod doesn't look like the shield battery from SC1, and other Zerg buildings too like evolution chamber, queen nest, etc. Thank you.