Me and a friend, appalled at the clear imbalances and poor gameplay decisions Blizzard has been making recently have decided to take matters into our own hands and try our luck at balancing and improving the melee game of Starcraft 2 without changing the game drastically.
Main goals of project: -Balance out as many of the imbalances in Starcraft 2 as possible -Add more variety to melee maps while at the same time making existing ones more interesting -Make the game more about strategic thinking and less about speed of execution or spamming (aka cancelling out the remaining "cheese" strats as much as possible and making it so that the person who can think his way out of a situation can win as much as a person with 600 APM)
-Bring back some of the old units that make sense in terms of canon while making them fit into current gameplay