Content Patcher

Content Patcher

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[Content Patcher] 1.3 alpha: some changes not applied in Starblue Valley

Pathoschild opened this issue ยท 5 comments

commented

Some changes in Starblue Valley alpha aren't applied in Content Parcher 1.3 alpha.

See:

commented

Also this (patch: sprobj: stick debris):

image

commented

Reposted due to wrong account. I put together a new content.json that supported some additional variations I wished to offer (support for magimatica's Hudson Valley chickenhouse for Shane and a blue spruce colorway for the pine tree). It dramatically increased the number of patches I had to do for each {{season}}_outdoorsTileSheet. When I tried it in game, almost nothing loaded. Is it possible that the system isn't handling the large number of edits well? I've attached the new content.json for your convenience.
bigcontent.zip

commented

Issue 1 and 3: some changes aren't applied

This happens when we change a texture after the game has started using it. SMAPI has logic to update references to it, but it doesn't cover all core assets yet. I created Pathoschild/SMAPI#459 to address that in 2.5.4 before Content Patcher 1.3 is released. I'll keep this open until the 2.5.4 beta is available.

Issue 2: red overlay over sticks

That's normal. The patch is overlaying { "X": 96, "Y": 192, "Width": 32, "Height": 16 } from assets/Cursors.{{language}}.png, which looks like this:

commented

Followup: issue 1 was because the content pack mistakenly targeted spring_outdoorsTileSheet twice and left out Maps/spring_outdoorsTileSheet.

commented

Should be fixed in the next Content Patcher beta build.