Tractor Mod

Tractor Mod

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[Automate] Error Processing Machines

damonmensch opened this issue ยท 2 comments

commented

I loaded my game today and now i'm getting the following error.
[00:14:19 ERROR Automate] Something went wrong processing machines: System.InvalidCastException: Can't convert the StardewValley.Locations.Town::garbageChecked field from Netcode.NetArray2[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Netcode.NetBool, Netcode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] to System.Boolean[].
at StardewModdingAPI.Framework.Reflection.ReflectedField1.GetValue() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Reflection\ReflectedField.cs:line 67 at Pathoschild.Stardew.Automate.Framework.Machines.Tiles.TrashCanMachine..ctor(Town town, Vector2 tile, Int32 trashCanIndex, IReflectionHelper reflection) in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Machines\Tiles\TrashCanMachine.cs:line 36 at Pathoschild.Stardew.Automate.Framework.MachineFactory.TryGetTileMachine(GameLocation location, Vector2 tile, IReflectionHelper reflection, IMachine& machine, Vector2& size) in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineFactory.cs:line 300 at Pathoschild.Stardew.Automate.Framework.MachineFactory.TryGetMachine(GameLocation location, Vector2 tile, IReflectionHelper reflection, IMachine& machine, Vector2& size) in C:\source\_Stardew\Mods.Pathoschild\Automate\Framework\MachineFactory.cs:line 183 at Pathoschild.Stardew.Automate.Framework.MachineFactory.FloodFillGroup(MachineGroupBuilder group, GameLocation location, Vector2 origin, ISet1 visited, IReflectionHelper reflection) in C:\source_Stardew\Mods.Pathoschild\Automate\Framework\MachineFactory.cs:line 103
at Pathoschild.Stardew.Automate.Framework.MachineFactory.d__3.MoveNext() in C:\source_Stardew\Mods.Pathoschild\Automate\Framework\MachineFactory.cs:line 56
at System.Linq.Enumerable.WhereEnumerableIterator1.MoveNext() at System.Linq.Buffer1..ctor(IEnumerable1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable1 source)
at Pathoschild.Stardew.Automate.ModEntry.ReloadMachinesIn(GameLocation location) in C:\source_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 227
at Pathoschild.Stardew.Automate.ModEntry.GameEvents_UpdateTick(Object sender, EventArgs e) in C:\source_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 170`

That's the full error message in the log and it keeps repeating it every second the game is loaded until it crashed the program.
I am using the following:
Microsoft Windows 10 Pro
Stardew Valley 1.3.20
SMAPI 2.6-beta.16
Automate 1.10-beta.7

I have the full log file attached.
SMAPI-latest.txt

commented

Automate broke in today's Stardew Valley 1.3.20 update. I'll be posting an update tomorrow, but there's an unofficial version available in the meantime.

commented

This was fixed in yesterday's Automate 1.10-beta.8 update.