Tractor Mod

Tractor Mod

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[Data Layers] add machine overlay to highlight empty vs processing

MouseyPounds opened this issue ยท 2 comments

commented

Reasoning: With large groups of machines (e.g. Kegs and Casks) it can be hard to notice if a machine was missed and is not pulsing.

commented

Done in develop for the upcoming Data Layers 1.5. This uses the new Automate API, so it'll work for custom machines too once Custom Farming Redux is updated to use the API. Thanks for the suggestion!

commented

This one is tricky since there's no standard way to differentiate a machine and non-machine in the game code. I could split some of Automate's machine-finding logic, but that'd be messy since Automate handles some special cases like the shipping bin. That wouldn't work for mod machines, too.