[Data Layers] add machine overlay to highlight empty vs processing
MouseyPounds opened this issue ยท 2 comments
Reasoning: With large groups of machines (e.g. Kegs and Casks) it can be hard to notice if a machine was missed and is not pulsing.
This one is tricky since there's no standard way to differentiate a machine and non-machine in the game code. I could split some of Automate's machine-finding logic, but that'd be messy since Automate handles some special cases like the shipping bin. That wouldn't work for mod machines, too.