Downloaded all the newest files and did what https://www.youtube.com/watch?v=9IUaJmdR59 said but still does not work.
Bonjawa opened this issue ยท 8 comments
Here you go my friend.
Message: Object reference not set to an instance of an object.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Audio.SoundBank.PlayCue(String name)
at StardewValley.Game1.playSound(String cueName)
at StardewValley.TemporaryAnimatedSprite.update(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)
Mmm this looks like something entirely caused by Stardew and not SMAPI. What version of SDV are you using?
I keep my SDV at the "Always keep this game up to date" option in the Steam Stardew Valley - Properties.
Mmm I'd suggest posting a thread over in the forum here: http://community.playstarbound.com/forums/mods.215/
Haven't ran into this error before and I'm not too sure if SMAPI is causing it.