Add TimeEvents.AfterDayStarted
Pathoschild opened this issue ยท 1 comments
Add a TimeEvents.AfterDayStarted
event which happens when a new in-game day starts (after save if applicable). This should exist alongside TimeEvents.DayOfMonthChanged
, which occurs as soon as the day value changes (e.g. before save).
Requested by @Entoarox to perform post-save-or-load logic.