PNGs loaded through content API have an off tint to some transparency
Pathoschild opened this issue ยท 1 comments
When you load a PNG through the content API added by #257, it sometimes has an off tint:
Fixed in develop
for the upcoming SMAPI 2.8.
Textures loaded by Texture2D.FromStream
are already premultiplied on Linux/Mac, even though the XNA documentation explicitly says otherwise. That's a glitch in MonoGame fixed in newer versions, but the game uses a bundled version that will always be affected. See MonoGame/MonoGame#4820 for more info.