SMAPI - Stardew Modding API

SMAPI - Stardew Modding API

971k Downloads

Crash with last SMAPI since 1.3 last update

koalaoo opened this issue · 12 comments

commented

Hello, since last beta update, we have a systematic bug with SMAPI.

  • We cannot save anymore and go to the next day. Crash happens as soon as we get asleep. :/ Before that last update we could play perfeclty.

error is :

07:53:59 ERROR SMAPI An error occured in the overridden update loop: System.ArgumentException: The asset key or local path contains invalid characters. à StardewValley.Game1.Update(GameTime gameTime) dans C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:ligne 1831 à StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) dans C:\source_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:ligne 242

SMAPI-crash.txt

Does anyone know how to fix this , please? Thanks everyone for this great mod :) I use it since my first plays!

have a good game anyone that can still luckily play ;)

commented

@koalaoo Can you attach a zip of your Mods folder and your save folder?

commented

Mods.zip

Saves.zip

startup_preferences.zip

Hey :) Thanks for your fastest answer. Here are the files in zip! Let met know if they are the good ones ^^ Waiting for your next answer. Thx thx thx

commented

Thanks! I'll take a look this weekend. (Sorry for the delay; things are a bit busy with the Stardew Valley beta!)

commented

hehe I understand :) thanks a lot ! Have a good week end!! I'll wait ^^ I put a star for SMAPI

commented

One more thing I used to have Lookupanything Mod while playing the 10days of game. Now it seems to be broken since last 1.3 update. it might help to understand...may be ^^

commented

@koalaoo Your save works fine for me, and none of those mods should cause any issues. Do you have an unofficial language patch?

commented
commented
commented

@koalaoo Can you come ask on Discord? I can create a custom build of SMAPI to test what's happening; if it's a SMAPI issue, I can fix it in the next beta update.

commented
commented

No need. Glad you got it working! :)

commented