SMAPI - Stardew Modding API

SMAPI - Stardew Modding API

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Cant Save

BrotherBurrito opened this issue ยท 1 comments

commented

everytime i go to sleep it starts to save but never finishes

here is the report:
[SMAPI] An error occured in the overridden update loop: System.InvalidOperationException: There was an error generating the XML document. ---> System.InvalidOperationException: The type StardewValley.Characters.Junimo was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write40_NPC(String n, String ns, NPC o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write82_CommunityCenter(String n, String ns, CommunityCenter o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write92_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write136_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write137_SaveGame(Object o)
--- End of inner exception stack trace ---
at StardewValley.SaveGame.d__47.MoveNext()
at StardewValley.Menus.SaveGameMenu.update(GameTime time)
at StardewValley.Menus.ShippingMenu.update(GameTime time)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 311

commented

Hi @BrotherBurrito. If you have the Junimo Deposit Anywhere mod, don't complete the bundle from outside the community center. This is a limitation documented in the mod description.

Note that GitHub issues are only used for SMAPI development tasks. If you still need help, feel free to ask on Discord or post in the SMAPI support thread. :)