Stardew Valley Frozen Quest Marnie’s Request (Cave Carrot)
zufardhiyaulhaq opened this issue · 3 comments
This happen when im using SMAPI and doing Quest
this is my error log
[SMAPI] An error occured in the base update loop: System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, NumberStyles options, System.Globalization.NumberFormatInfo numfmt) <0x40281460 + 0x0017b> in :0
at System.Single.Parse (System.String s, NumberStyles style, System.Globalization.NumberFormatInfo info) <0x40281420 + 0x00017> in :0
at System.Single.Parse (System.String s, IFormatProvider provider) <0x4028e1a0 + 0x0002b> in :0
at System.Convert.ToSingle (System.String value) <0x4140d7c0 + 0x0002f> in :0
at StardewValley.Event.checkForNextCommand (StardewValley.GameLocation location, Microsoft.Xna.Framework.GameTime time) <0x4131e000 + 0x07fcf> in :0
at StardewValley.GameLocation.UpdateWhenCurrentLocation (Microsoft.Xna.Framework.GameTime time) <0x41286ce0 + 0x00ec3> in :0
at StardewValley.Game1.UpdateLocations (Microsoft.Xna.Framework.GameTime time) <0x41284b90 + 0x00383> in :0
at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x40365ce0 + 0x030cb> in :0
at StardewModdingAPI.Framework.SGame.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x402994c0 + 0x039eb> in :0
[SMAPI] An error occured in the base update loop: System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, NumberStyles options, System.Globalization.NumberFormatInfo numfmt) <0x40281460 + 0x0017b> in :0
at System.Single.Parse (System.String s, NumberStyles style, System.Globalization.NumberFormatInfo info) <0x40281420 + 0x00017> in :0
at System.Single.Parse (System.String s, IFormatProvider provider) <0x4028e1a0 + 0x0002b> in :0
at System.Convert.ToSingle (System.String value) <0x4140d7c0 + 0x0002f> in :0
at StardewValley.Event.checkForNextCommand (StardewValley.GameLocation location, Microsoft.Xna.Framework.GameTime time) <0x4131e000 + 0x07fcf> in :0
at StardewValley.GameLocation.UpdateWhenCurrentLocation (Microsoft.Xna.Framework.GameTime time) <0x41286ce0 + 0x00ec3> in :0
at StardewValley.Game1.UpdateLocations (Microsoft.Xna.Framework.GameTime time) <0x41284b90 + 0x00383> in :0
at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x40365ce0 + 0x030cb> in :0
at StardewModdingAPI.Framework.SGame.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x402994c0 + 0x039eb> in :0
[SMAPI] An error occured in the base update loop: System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, NumberStyles options, System.Globalization.NumberFormatInfo numfmt) <0x40281460 + 0x0017b> in :0
at System.Single.Parse (System.String s, NumberStyles style, System.Globalization.NumberFormatInfo info) <0x40281420 + 0x00017> in :0
at System.Single.Parse (System.String s, IFormatProvider provider) <0x4028e1a0 + 0x0002b> in :0
at System.Convert.ToSingle (System.String value) <0x4140d7c0 + 0x0002f> in :0
at StardewValley.Event.checkForNextCommand (StardewValley.GameLocation location, Microsoft.Xna.Framework.GameTime time) <0x4131e000 + 0x07fcf> in :0
at StardewValley.GameLocation.UpdateWhenCurrentLocation (Microsoft.Xna.Framework.GameTime time) <0x41286ce0 + 0x00ec3> in :0
at StardewValley.Game1.UpdateLocations (Microsoft.Xna.Framework.GameTime time) <0x41284b90 + 0x00383> in :0
at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x40365ce0 + 0x030cb> in :0
at StardewModdingAPI.Framework.SGame.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x402994c0 + 0x039eb> in :0
I'm also hitting this error.
Smapi 2.6-beta.17 with Stardew Valley 1.3.21 on Win 10
[12:33:01 ERROR SMAPI] An error occured in the base update loop: System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Convert.ToSingle(String value)
at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Event.cs:line 1184
at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Event.cs:line 787
at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1836
at StardewValley.Game1.UpdateLocations(GameTime time) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 3488
at StardewValley.Game1.Update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 2337
at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 665
That's a bug in Stardew Valley 1.3.21. The developers are already aware of it, so it'll hopefully be fixed in 1.3.22. :)