Crash on returning to farm in the late afternoon/evening
Jessicanity opened this issue ยท 1 comments
I'm pretty sure this is SMAPI issue, as it doesn't happen if I run the game without SMAPI. I was hoping the newest update would sort it, but it seems not. Basically, if I return to the farm in the evening the game crashes, be it returning from town, the forest, the mountains, or going back outside from the farmhouse.
I also do have some .xnb mods, which don't appear in the mods folder, but they don't require SMAPI and again the game runs fine without SMAPI. I also was having these issues before installing them.
However, in case it is relevant, the XNB mods are the updated version of A Less Yellow Stardew Valley (here) and the Totally Tubular Toolkit (here) for installing custom breeds with a save-editor, so you can have multiple custom breeds.
Error log:
[15:09:27 ERROR SMAPI] An error occured in the overridden draw loop: System.NullReferenceException: Object reference not set to an instance of an object.
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 968
at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 729
[15:09:27 TRACE SMAPI] Recovering sprite batch from error...
[15:09:27 TRACE SMAPI] Disposing...
[15:09:27 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.
Mods folders and Save folder attached.
That should be fixed in the latest versions of Stardew Valley and SMAPI (currently 1.3.24 and beta 20.1 respectively).
If it still happens after updating, come ask in #modding on the Stardew Valley Discord or post in the SMAPI support thread. (GitHub issues are only used for SMAPI development tasks.)