Fix assets shared between caches in some cases
Pathoschild opened this issue ยท 2 comments
When the town map is replaced by a mod and the community center is repaired and a farmhand in multiplayer leaves and re-enters the town area, they'll see a mangled community center:
That happens because BaseContentManager.CloneIfPossible
doesn't handle Map
assets (or the new asset types in SDV 1.4), so asset references may be incorrectly shared between multiple game content managers.
See this Patreon post for more background info.