tLoot

tLoot

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Keep loot roll around after user has rolled

Toeler opened this issue ยท 0 comments

commented

After a user selects either Need, Greed or Pass, the window for that item should remain in place until 5 seconds after all players have completed their roll.

Currently not supported by the Carbine API.

Proposed fix is to calculate a guess the remaining time from the nTimeRemaining and the time the user selected their roll type.
This solution is limited by the fact that the roll data for each item is keyed by the ItemId, so if there are multiple rolls of the same item, there will be severe issues keeping track of both.

  • Could track the rolls by an array, so the first index is for the first item, and the second index will be for the first item.

Further investigation needed.