
146-167 111-5A Perfectionist net displaying bug
DenBru456 opened this issue ยท 5 comments
i think I found the bug.
The shader is using the AO texture but there is no AO texture in the data.
We only have AM Ambient Map
GMM Gloss Metal Map
ANM Ambient Normal Map.
Le me fuck with the shader code. I'll add a conditional branch.
I found and fixed the bug by checking if AO map exist. That fixed the AO causing a blackout because Red is the overall ambient level.
There is a modeling error in the net mesh. Wargaming started getting models from modeling companies and fired many of their modelers. This is a clear error in the mesh. It makes the render engine think the face is backwards. Normals are face direction in the lighting.
If you press N in TE, it shows the surface normals. They MUST be in the right direction to render correctly. Pressing N again shows by vertex and not face. White = face. RGB = vertex.
I'll rebuild and release this bug fix.
Thanks again for the heads up!
