
Doesn't want me to make a cool skin :(
Sparton385 opened this issue ยท 8 comments
So i was just making a custom skin for the is-6, and i wanted to test to see if it still worked, I changed the gun and the tracks entirely, but everything else was just added/edited.
and when i changed the file type from 2013 to 2009, it was good, then when i tried to import it i got this error
I dont really know what I did that messed it up, but i imagine i did something i wasnt supposed to.
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Tank_Exporter.modFBX.get_component_index()
at Tank_Exporter.modFBX.process_fbx_data()
at Tank_Exporter.modFBX.import_FBX()
at Tank_Exporter.frmMain.m_Import_FBX_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Saw someone else post something similar, so i dont know if will help but here
nah i figured it out, im pretty retarded, i had one to many file types, so see the top right with each object, i had to many and had to reduce it to both tracks and road wheels, hull, turret, and gun for a total of 7 objects.
The gun is backwards in the game. In fact all skinned models are backwards as far as the actual geo is concerned.
I flip the model by inverting some of the matrix values to fix this for the FBX export.
This can make them render inside out in other apps so its important that the tool you use is set to render both sides of the model and never change the models matrix.
I hope this helps.