Core.lua:202: table index is nil
tordenflesk opened this issue · 14 comments
3x AdventureGuideLockouts\Core.lua:202: table index is nil
AdventureGuideLockouts\Core.lua:202: in function `UpdateSavedInstances'
AdventureGuideLockouts\Core.lua:385: in function <AdventureGuideLockouts\Core.lua:377>
Locals:
self =
worldBosses =
}
UpdateStatusFramePosition = defined @AdventureGuideLockouts\Core.lua:285
UpdateSavedInstances = defined @AdventureGuideLockouts\Core.lua:131
isDarkshoreAvailable = false
isStromgardeAvailable = true
instances =
}
GetSavedWorldBossEncounterInfo = defined @AdventureGuideLockouts\Core.lua:119
instancesLockouts =
}
UpdateInstanceStatusFrame = defined @AdventureGuideLockouts\Core.lua:328
RequestWarfrontInfo = defined @AdventureGuideLockouts\Core.lua:50
CreateStatusFrame = defined @AdventureGuideLockouts\Core.lua:220
GetSavedWorldBossInfo = defined @AdventureGuideLockouts\Core.lua:89
eventFrame = {
}
UpdateFrames = defined @AdventureGuideLockouts\Core.lua:360
}
savedInstances = 3
savedWorldBosses = 5
instanceName = "The Eternal Palace"
instanceID = nil
instanceReset = 131851
instanceDifficulty = 17
locked = true
extended = false
instanceIDMostSig = 524550145
isRaid = true
maxPlayers = 30
difficultyName = "Looking For Raid"
numEncounters = 0
numCompleted = 0
difficulty = 1
playerFaction = "Alliance"
(for index) = 1
(for limit) = 8
(for step) = 1
instanceIndex = 1
encounters =
}
encounterIndex = 1
(*temporary) =
}
(*temporary) =
}
(*temporary) = false
(*temporary) = false
(*temporary) = false
(*temporary) = false
(*temporary) = nil
(*temporary) = true
(*temporary) = nil
(*temporary) = 1
(*temporary) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "table index is nil"
GetNumSavedInstances = defined =[C]:-1
UnitFactionGroup = defined =[C]:-1
GetSavedInstanceInfo = defined =[C]:-1
tonumber = defined =[C]:-1
GetSavedInstanceChatLink = defined =[C]:-1
GetDifficultyInfo = defined =[C]:-1
GetSavedInstanceEncounterInfo = defined =[C]:-1
tinsert = defined =[C]:-1
C_TaskQuest_GetQuestTimeLeftMinutes = defined =[C]:-1
I think you only have a too old version. This is why instanceID
is nil
as it's not present in Instances.lua
. I don't see any other case when this can happen. Anyway, be sure to update.
After reloading, do you get that error again? If so, please open Core.lua
and replace line 145
instanceID = self.instances[tonumber(GetSavedInstanceChatLink(instanceIndex):match(":(%d+)"))]
With
local instanceLink = GetSavedInstanceChatLink(instanceIndex)
local instanceLinkID = tonumber(instanceLink:match(":(%d+)"))
instanceID = self.instances[instanceLinkID]
Then save and do a /reload
, and show me the error again please.
Yeah this one is probably a typo, thanks for pointing it out, but it shouldn't happens with The Eternal Palace. Please post your error again so I can see the values used by the variables after my edits.
After reloading, do you get that error again? If so, please open
Core.lua
and replace line 145instanceID = self.instances[tonumber(GetSavedInstanceChatLink(instanceIndex):match(":(%d+)"))]With
local instanceLink = GetSavedInstanceChatLink(instanceIndex) local instanceLinkID = tonumber(instanceLink:match(":(%d+)")) instanceID = self.instances[instanceLinkID]Then save and do a
/reload
, and show me the error again please.
Same problem.
The Stonecore(instanceID = 725) too.
I think I know why, instanceID is wrong in Instances.lua.
like Stonecore, true instanceID is 725, but 752 in your Instances.lua.
Another one, during a HC Island:
1x AdventureGuideLockouts\Core.lua:202: table index is nil
AdventureGuideLockouts\Core.lua:202: in function `UpdateSavedInstances'
AdventureGuideLockouts\Core.lua:385: in function <AdventureGuideLockouts\Core.lua:377>Locals:
{
self =
worldBosses ={
}
UpdateStatusFramePosition = defined @AdventureGuideLockouts\Core.lua:285
UpdateSavedInstances = defined @AdventureGuideLockouts\Core.lua:131
isDarkshoreAvailable = false
isStromgardeAvailable = true
instances ={
}
GetSavedWorldBossEncounterInfo = defined @AdventureGuideLockouts\Core.lua:119
instancesLockouts ={
}
UpdateInstanceStatusFrame = defined @AdventureGuideLockouts\Core.lua:328
RequestWarfrontInfo = defined @AdventureGuideLockouts\Core.lua:50
CreateStatusFrame = defined @AdventureGuideLockouts\Core.lua:220
GetSavedWorldBossInfo = defined @AdventureGuideLockouts\Core.lua:89
eventFrame = {
}
UpdateFrames = defined @AdventureGuideLockouts\Core.lua:360
}
savedInstances = 4
savedWorldBosses = 5
instanceName = "The Eternal Palace"
instanceID = nil
instanceReset = 570578
instanceDifficulty = 17
locked = true
extended = false
instanceIDMostSig = 524550145
isRaid = true
maxPlayers = 30
difficultyName = "Looking For Raid"
numEncounters = 0
numCompleted = 0
difficulty = 1
playerFaction = "Alliance"
(for index) = 1
(for limit) = 9
(for step) = 1
instanceIndex = 1
encounters ={
}
encounterIndex = 1
(*temporary) ={
}
(*temporary) ={
}
(*temporary) = false
(*temporary) = false
(*temporary) = false
(*temporary) = false
(*temporary) = nil
(*temporary) = true
(*temporary) = nil
(*temporary) = 1
(*temporary) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "table index is nil"
GetNumSavedInstances = defined =[C]:-1
UnitFactionGroup = defined =[C]:-1
GetSavedInstanceInfo = defined =[C]:-1
tonumber = defined =[C]:-1
GetSavedInstanceChatLink = defined =[C]:-1
GetDifficultyInfo = defined =[C]:-1
GetSavedInstanceEncounterInfo = defined =[C]:-1
tinsert = defined =[C]:-1
C_TaskQuest_GetQuestTimeLeftMinutes = defined =[C]:-1
This is another issue with The Eternal Palace in LFR mode. Please right-click this file then save as and replace the original Core.lua
in World of Warcraft/_retail_/Interface/AddOns/AdventureGuideLockouts
by this one.
Relaunch WoW then show me the error again. I can't help you if you don't provide me more information with the edits I posted above.
Are you still having this issue? I'm waiting to fix it to push the release.
emmm,its should be OK.
Just zoned into "the circle of starts" LFR, first boss:
1x AdventureGuideLockouts\Core.lua:204: table index is nil
AdventureGuideLockouts\Core.lua:204: in function `UpdateSavedInstances'
AdventureGuideLockouts\Core.lua:387: in function <AdventureGuideLockouts\Core.lua:379>
Locals:
self =
worldBosses =
}
UpdateStatusFramePosition = defined @AdventureGuideLockouts\Core.lua:287
UpdateSavedInstances = defined @AdventureGuideLockouts\Core.lua:131
isDarkshoreAvailable = true
isStromgardeAvailable = false
instances =
}
GetSavedWorldBossEncounterInfo = defined @AdventureGuideLockouts\Core.lua:119
instancesLockouts =
}
UpdateInstanceStatusFrame = defined @AdventureGuideLockouts\Core.lua:330
RequestWarfrontInfo = defined @AdventureGuideLockouts\Core.lua:50
CreateStatusFrame = defined @AdventureGuideLockouts\Core.lua:222
GetSavedWorldBossInfo = defined @AdventureGuideLockouts\Core.lua:89
eventFrame = {
}
UpdateFrames = defined @AdventureGuideLockouts\Core.lua:362
}
savedInstances = 4
savedWorldBosses = 5
instanceName = "The Eternal Palace"
instanceID = nil
instanceReset = 299050
instanceDifficulty = 17
locked = true
extended = false
instanceIDMostSig = 524550145
isRaid = true
maxPlayers = 30
difficultyName = "Looking For Raid"
numEncounters = 0
numCompleted = 0
difficulty = 1
playerFaction = "Alliance"
(for index) = 1
(for limit) = 9
(for step) = 1
instanceIndex = 1
encounters =
}
encounterIndex = 1
(*temporary) =
}
(*temporary) =
}
(*temporary) = "Looking For Raid"
(*temporary) = "raid"
(*temporary) = false
(*temporary) = false
(*temporary) = false
(*temporary) = false
(*temporary) = nil
(*temporary) = true
(*temporary) = nil
(*temporary) = 1
(*temporary) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "table index is nil"
GetNumSavedInstances = defined =[C]:-1
UnitFactionGroup = defined =[C]:-1
GetSavedInstanceInfo = defined =[C]:-1
GetSavedInstanceChatLink = defined =[C]:-1
tonumber = defined =[C]:-1
GetDifficultyInfo = defined =[C]:-1
GetSavedInstanceEncounterInfo = defined =[C]:-1
tinsert = defined =[C]:-1
C_TaskQuest_GetQuestTimeLeftMinutes = defined =[C]:-1
I can't do more if you don't do this.
I can't do more if you don't do this.
i test The Eternal Palace afternoon, its OK, you can push the release.