ALL THE THINGS

ALL THE THINGS

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zones with a lot of achievements in the minilist or opening the Dynamic categories to achievements are tripping the CPU and mem usage CPU usage is of 90-100% and freeze the client, when happen a LUA error the cpu and ram usage return to normal

milotic opened this issue ยท 2 comments

commented

Which flavo(u)r(s) of WoW are you using?

Retail

Which server realm(s) are you in?

US

What build number of WoW?

11.2

Which version of ATT?

Latest alpha

What build number of ATT?

4.6.0

What isn't working? What was supposed to happen?

ATT is eating like galactus resources in maps with a lot of achievements in the mini list or try opening the Dynamic category of achievements have a mem and cpu seizure, when the lua error happen the resouces return to a normal value

Screenshot

Image

Steps to reproduce the behavior.

stay in a place with a lot of achievements or try load the Dynamic categories att start to eat resources

Are you experiencing any lua errors?

1x AllTheThings/src/DataHandling.lua:36: script ran too long
[AllTheThings/src/DataHandling.lua]:36: in function <AllTheThings/src/DataHandling.lua:34>
[AllTheThings/src/DataHandling.lua]:255: in function <AllTheThings/src/DataHandling.lua:179>
[AllTheThings/src/DataHandling.lua]:287: in function <AllTheThings/src/DataHandling.lua:273>
[AllTheThings/src/DataHandling.lua]:249: in function <AllTheThings/src/DataHandling.lua:179>
[AllTheThings/src/DataHandling.lua]:287: in function <AllTheThings/src/DataHandling.lua:273>
[AllTheThings/src/DataHandling.lua]:249: in function <AllTheThings/src/DataHandling.lua:179>
[AllTheThings/src/DataHandling.lua]:287: in function <AllTheThings/src/DataHandling.lua:273>
[AllTheThings/src/DataHandling.lua]:249: in function <AllTheThings/src/DataHandling.lua:179>
[AllTheThings/src/DataHandling.lua]:287: in function <AllTheThings/src/DataHandling.lua:273>
[AllTheThings/src/DataHandling.lua]:249: in function <AllTheThings/src/DataHandling.lua:179>
[AllTheThings/src/DataHandling.lua]:287: in function <AllTheThings/src/DataHandling.lua:273>
[AllTheThings/src/DataHandling.lua]:249: in function <AllTheThings/src/DataHandling.lua:179>
[AllTheThings/src/DataHandling.lua]:287: in function <AllTheThings/src/DataHandling.lua:273>
[AllTheThings/src/DataHandling.lua]:249: in function <AllTheThings/src/DataHandling.lua:179>
[AllTheThings/src/DataHandling.lua]:347: in function 'TopLevelUpdateGroup'
[AllTheThings/src/UI/Retail Window Logic.lua]:149: in function <...eAllTheThings/src/UI/Retail Window Logic.lua:120>
[AllTheThings/src/UI/Retail Window Logic.lua]:1041: in function 'BaseUpdate'
[AllTheThings/AllTheThings.lua]:4312: in function <AllTheThings/AllTheThings.lua:4311>
[AllTheThings/src/UI/Retail Window Logic.lua]:1042: in function <...eAllTheThings/src/UI/Retail Window Logic.lua:1042>
[AllTheThings/lib/Callback.lua]:22: in function <AllTheThings/lib/Callback.lua:16>

Locals:
(*temporary) =

{
costTotal = 0
upgradeTotal = 0
parent =
{
}
g =
{
}
npcID = 96759
total = 7
progress = 2
encounterID = 1663
}
(*temporary) =
{
visible = true
total = 1
upgradeTotal = 0
b = 1
parent =
{
}
sourceID = 80120
f = 6
modID = 2
lvl = 40
modItemID = 133769.002000
costTotal = 0
progress = 0
itemID = 133769
}
(*temporary) = "script ran too long"

Anything else?

No response

commented

@milotic have you noticed this still an issue on latest ATT? There's been a lot of fixes and improvements since this report and I haven't personally noticed something like this

commented

still happening with the Dynamic categories, with outdoor world, now the mini list load a bit slower the first time but that same thing prevents the game from freezing when loading it

cpu in 100% and freeze with the dynamic today:

Image