ALL THE THINGS

ALL THE THINGS

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Unobtainable Appearances on Exile's Reach

cocotheapes opened this issue ยท 1 comments

commented

Which flavo(u)r of WoW are you using?

Retail

Which server realm are you in?

EU

WoW Client Build

11.2.5

WoW Event

Mainline

WoW Client Language

enUS

ATT Version

Latest release

ATT Build Number

4.7.5

Describe the Bug

[Warrior, Human]

I was trying to complete Exile's Reach with the "Appearance +Source" option activated, i noticed two checks which i could not complete.

-Tunk's Needle
-Tunk's Tiny Bow

Both weapons are dropping from the Boss Tunk in the "Darkmaul Citadel" tutorial raid, but they are not in the Personal Loot of a Warrior and since this is part of the tutorial i believe the game is made so you can not receive any drop outside of your loot table/personal loot โ†’ it is impossible for a warrior to collect the individual appearances.

Screenshot

Image

Steps to Reproduce

  1. Create a Warrior
  2. Select Exile's Reach
  3. Play the tutorial until reaching Darkmaul Citadel
  4. Enter Darkmaul Citadel
  5. Kill Tunk...

Lua Errors

No response

Additional Context

No response

commented

What you say is true, but ATT doesn't show "What can my Warrior get from Personal Loot?" other than the indication of the Specialization Icons in the ATT rows that you can see. That's the best 'guess' we can give on showing you the in-game information that Blizzard gives about items -- is it 'linked' to a certain Specialization or not.

There's some custom filtering ATT added for showing only personal loot content from quests but this is also unreliable and misleading in some cases, so we keep it limited to quest only.

People have often asked for personal loot filtering to ATT but the underlying mechanism relies on 1) Blizzard's currently-inaccurate and incomplete data to denote which specs can receive an item or 2) having ATT contributors manually adjust and include spec-related data to all items in the game just so people can 'filter them out' anyway on one character.

Both options aren't viable, so neither option is included, and players just have to 'learn' what Items are available in which contexts and situations for their particular current character.

tl;dr: make a Rogue for the Dagger, make a Hunter for the Bow