
Feature Request: Option to display remaining time needed on timer for +2 +3 chesting a dungeon
Rauvagol opened this issue ยท 1 comments
code I used to mockup the times
GameTooltip:AddLine("|A:Professions-ChatIcon-Quality-Tier1:14:14:0:0|a " .. SecondsToClock(calculateDungeonTimer(dungeon.time, dungeonLevel, 1), false) .. " (" .. SecondsToClock(dungeon.time - calculateDungeonTimer(dungeon.time, dungeonLevel, 1), false) .. ")", 1, 1, 1)
GameTooltip:AddLine("|A:Professions-ChatIcon-Quality-Tier2:16:16:0:0|a " .. SecondsToClock(calculateDungeonTimer(dungeon.time, dungeonLevel, 2), false) .. " (" .. SecondsToClock(dungeon.time - calculateDungeonTimer(dungeon.time, dungeonLevel, 2), false) .. ")", 1, 1, 1)
GameTooltip:AddLine("|A:Professions-ChatIcon-Quality-Tier3:16:16:0:0|a " .. SecondsToClock(calculateDungeonTimer(dungeon.time, dungeonLevel, 3), false) .. " (" .. SecondsToClock(dungeon.time - calculateDungeonTimer(dungeon.time, dungeonLevel, 3), false) .. ")", 1, 1, 1)
at line 1423 in interface.lua
and
local durationText = SecondsToClock(bestAffixScore.durationSec, displayZeroHours) .. " (" .. SecondsToClock(dungeon.time - bestAffixScore.durationSec, displayZeroHours) .. ")"
at line 1410