8.2 Issue Frames still missing w/ newest release
jabramek opened this issue ยท 1 comments
Upon login
5x FreeUI\core\mover.lua:146: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: oUF_Target:SetPoint.
[C]: in function `SetPoint'
FreeUI\core\mover.lua:146: in function `Mover'
FreeUI\scripts\unitframe\spawns.lua:289: in function `OnLogin'
FreeUI\core\init.lua:159: in function `func'
FreeUI\core\init.lua:76: in function <FreeUI\core\init.lua:71>
Locals:
(*temporary) = oUF_Target {
0 = <userdata>
Highlight = <unnamed> {
}
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @FreeUI\libs\oUF\ouf.lua:194
UNIT_SPELLCAST_CHANNEL_START = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:314
unitEvents = <table> {
}
UNIT_CLASSIFICATION_CHANGED = <function> defined @FreeUI\libs\oUF\elements\questindicator.lua:60
UNIT_HEALTH_FREQUENT = <table> {
}
UNIT_MAXHEALTH = <table> {
}
__elements = <table> {
}
UNIT_POWER_FREQUENT = <function> defined @FreeUI\libs\oUF\elements\power.lua:247
PowerValue = <unnamed> {
}
Castbar = oUF_Castbartarget {
}
UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @FreeUI\libs\oUF\elements\healthprediction.lua:200
ClassificationText = <unnamed> {
}
style = "Target"
UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:408
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:378
RAID_TARGET_UPDATE = <function> defined @FreeUI\libs\oUF\elements\raidtargetindicator.lua:62
UNIT_MAXPOWER = <function> defined @FreeUI\libs\oUF\elements\power.lua:247
UNIT_CONNECTION = <table> {
}
Glow = <unnamed> {
}
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:243
UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @FreeUI\libs\oUF\elements\healthprediction.lua:200
UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:221
UNIT_SPELLCAST_INTERRUPTED = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:193
RaidTargetIndicator = <unnamed> {
}
Auras = <unnamed> {
}
UNIT_SPELLCAST_DELAYED = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:265
Power = <unnamed> {
}
UNIT_SPELLCAST_START = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:107
UNIT_FLAGS = <table> {
}
unit = "target"
UNIT_SPELLCAST_STOP = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:292
Bg = <unnamed> {
}
UNIT_DISPLAYPOWER = <function> defined @FreeUI\libs\oUF\elements\power.lua:247
UNIT_POWER_BAR_HIDE = <function> defined @FreeUI\libs\oUF\elements\power.lua:247
UNIT_POWER_BAR_SHOW = <function> defined @FreeUI\libs\oUF\elements\power.lua:247
UNIT_AURA = <function> defined @FreeUI\libs\oUF\elements\auras.lua:304
HealthPrediction = <table> {
}
UNIT_HEAL_PREDICTION = <function> defined @FreeUI\libs\oUF\elements\healthprediction.lua:200
HealthValue = <unnamed> {
}
UNIT_FACTION = <table> {
}
Health = <unnamed> {
}
SpellRange = <table> {
}
focuser = true
Name = <unnamed> {
}
PLAYER_TARGET_CHANGED = <function> defined @FreeUI\libs\oUF\ouf.lua:194
unitStyle = "target"
Gradient = <unnamed> {
}
QuestIndicator = <unnamed> {
}
UNIT_SPELLCAST_FAILED = <function> defined @FreeUI\libs\oUF\elements\castbar.lua:165
}
(*temporary) = "TOPLEFT"
(*temporary) = <unnamed> {
Tex = <unnamed> {
}
glow = <unnamed> {
}
0 = <userdata>
}
Fixed with 583a7a6