Angrier World Quests

Angrier World Quests

181k Downloads

lua error

nukhub opened this issue · 42 comments

commented
1x [ADDON_ACTION_BLOCKED] L'AddOn 'AngrierWorldQuests' a tenté d'appeler la fonction protégée 'Button:SetPassThroughButtons()'.
[string "@!BugGrabber/BugGrabber.lua"]:485: in function <!BugGrabber/BugGrabber.lua:485>
[string "=[C]"]: in function `SetPassThroughButtons'
[string "@Blizzard_MapCanvas/MapCanvas_DataProviderBase.lua"]:224: in function `CheckMouseButtonPassthrough'
[string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:209: in function `AcquirePin'
[string "@Blizzard_SharedMapDataProviders/WorldQuestDataProvider.lua"]:323: in function `AddWorldQuest'
[string "@Blizzard_SharedMapDataProviders/WorldQuestDataProvider.lua"]:248: in function `RefreshAllData'
[string "@Blizzard_WorldMap/WM_WorldQuestDataProvider.lua"]:26: in function `RefreshAllData'
[string "@Blizzard_SharedMapDataProviders/WorldQuestDataProvider.lua"]:180: in function `OnEvent'
[string "@Blizzard_MapCanvas/MapCanvas_DataProviderBase.lua"]:99: in function `SignalEvent'
[string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:106: in function <...aceBlizzard_MapCanvas/Blizzard_MapCanvas.lua:105>
[string "=[C]"]: in function `secureexecuterange'
[string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:109: in function `OnEvent'
[string "@Blizzard_WorldMap/Blizzard_WorldMap.lua"]:148: in function <...rfaceBlizzard_WorldMap/Blizzard_WorldMap.lua:147>

Locals:
_ = Frame {
}
event = "ADDON_ACTION_BLOCKED"
events = <table> {
}

ty for your work

commented

Okay, I found the addon that does it.
I have Kaliel's Tracker installed, with this little checkbox enabled:
billede

If I disable that checkbox, it starts failing like described here.

Here is a gist that contains the current code and the modified code when the checkbox is enabled: https://gist.github.com/GurliGebis/a7492ef3f2622ce721bce7a44856e527

@Shauren do you have any ideas? (Should we just replicate those changes?)

commented

The changes he makes are:

    if newPin then
        pin:OnLoad();
        pin.UpdateMousePropagation = function() end <-- this has been added
    end

And this has been removed:

    -- Most pins should pass through right clicks to allow the map to zoom out
    -- This needs to be checked after OnAcquired because re-used pins can have
    -- dynamic setups that requires input propagation adjustment.
    pin:CheckMouseButtonPassthrough("RightButton");
commented

herebedragons-2.0 library has this piece of code which is more or less what everyone uses.

herebedragons-Pins-2.0.lua

-- hack to avoid in-combat error on 10.1.5
worldmapProviderPin.SetPassThroughButtons = function() end

I think you got some ancient addon and ancient libraries that are taining the situation.

commented

as an aside, i strongly suggest Visual Studio Code as it's great in finding all the files that use this function if you open the entire addons library with it.

commented

Same issue here

18x [ADDON_ACTION_BLOCKED] AddOn 'AngrierWorldQuests' tried to call the protected function 'Button:SetPassThroughButtons()'.
[string "@!BugGrabber/BugGrabber.lua"]:481: in function <!BugGrabber/BugGrabber.lua:481>
[string "=[C]"]: in function SetPassThroughButtons' [string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:189: in function AcquirePin'
[string "@Blizzard_SharedMapDataProviders/QuestDataProvider.lua"]:228: in function AddQuest' [string "@Blizzard_SharedMapDataProviders/QuestDataProvider.lua"]:142: in function CheckAddQuest'
[string "@Blizzard_SharedMapDataProviders/QuestDataProvider.lua"]:153: in function RefreshAllData' [string "@Blizzard_SharedMapDataProviders/QuestDataProvider.lua"]:106: in function OnEvent'
[string "@Blizzard_MapCanvas/MapCanvas_DataProviderBase.lua"]:99: in function SignalEvent' [string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:106: in function <...aceBlizzard_MapCanvas/Blizzard_MapCanvas.lua:105> [string "=[C]"]: in function secureexecuterange'
[string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:109: in function `OnEvent'
[string "@Blizzard_WorldMap/Blizzard_WorldMap.lua"]:109: in function <...rfaceBlizzard_WorldMap/Blizzard_WorldMap.lua:108>

Locals:
_ = Frame {

commented

I'm not able to get that to trigger on 43.2

Is there anything specific you're doing?

commented

was doing a world quest, i think it proc when i was in combat (im on 43.2 too btw)

commented

FWIW: I did few world quests. No errors from AWQ.

also Angrier World Quests does not have functionality of SetPassThroughButtons (i checked the code). This looks like lua taint.

I only got this:

1x [ADDON_ACTION_BLOCKED] AddOn 'TomCats' tried to call the protected function 'ObjectiveTrackerFrame:Show()'.
[string "@!BugGrabber/BugGrabber.lua"]:485: in function <!BugGrabber/BugGrabber.lua:485>
[string "=[C]"]: in function `Show'
[string "@Blizzard_ObjectiveTracker/Blizzard_ObjectiveTrackerContainer.lua"]:101: in function <...ectiveTracker/Blizzard_ObjectiveTrackerContainer.lua:43>
[string "=(tail call)"]: ?
[string "@Blizzard_SharedXML/MixinUtil.lua"]:341: in function <Blizzard_SharedXML/MixinUtil.lua:340>

Cautiously suggesting it's something else.

commented

i did reproduce the error with only AWQ loaded, no other addons, doing a random quest

1x [ADDON_ACTION_BLOCKED] L'AddOn 'AngrierWorldQuests' a tenté d'appeler la fonction protégée 'Button:SetPassThroughButtons()'.
[string "@!BugGrabber/BugGrabber.lua"]:485: in function <!BugGrabber/BugGrabber.lua:485>
[string "=[C]"]: in function `SetPassThroughButtons'
[string "@Blizzard_MapCanvas/MapCanvas_DataProviderBase.lua"]:224: in function `CheckMouseButtonPassthrough'
[string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:209: in function `AcquirePin'
[string "@Blizzard_SharedMapDataProviders/BonusObjectiveDataProvider.lua"]:97: in function <...haredMapDataProviders/BonusObjectiveDataProvider.lua:92>
[string "=[C]"]: in function `xpcall'
[string "@Blizzard_ObjectAPI/Mainline/AsyncCallbackSystem.lua"]:76: in function `FireCallbacks'
[string "@Blizzard_ObjectAPI/Mainline/AsyncCallbackSystem.lua"]:35: in function <.../Blizzard_ObjectAPI/Mainline/AsyncCallbackSystem.lua:31>
[string "=[C]"]: in function `accessor'
[string "@Blizzard_ObjectAPI/Mainline/AsyncCallbackSystem.lua"]:52: in function `AddCallback'
[string "@Blizzard_ObjectAPI/Mainline/AsyncCallbackSystem.lua"]:60: in function `AddCancelableCallback'
[string "@Blizzard_SharedMapDataProviders/BonusObjectiveDataProvider.lua"]:92: in function `RefreshAllData'
...
[string "=[C]"]: in function `Show'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:493: in function `SetUIPanel'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:393: in function `ShowUIPanel'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:174: in function <...ParentPanelManager/Mainline/UIParentPanelManager.lua:169>
[string "=[C]"]: in function `SetAttribute'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:888: in function `ShowUIPanel'
[string "@Blizzard_WorldMap/QuestLogOwnerMixin.lua"]:106: in function `SetDisplayState'
[string "@Blizzard_WorldMap/QuestLogOwnerMixin.lua"]:42: in function `HandleUserActionToggleSelf'
[string "@Blizzard_WorldMap/Blizzard_WorldMap.lua"]:511: in function `ToggleWorldMap'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>

Locals:
_ = Frame {
}
event = "ADDON_ACTION_BLOCKED"
events = <table> {
}
commented

Okay, I got an idea 🙂

WoW has a function called InCombatLockdown().
My idea is to wrap those in an if-statement, so they are not called when in combat.

No point in trying to do that when in combat, since it's is blocked anyway.

I'll give it a try later today 🙂

commented

Super quick question, by chance are you already in pre-release access where exp works again?

GOT IT: Opening map while in combat.

commented

thank you

commented

Slightly able to narrow it down. There are two taint errors.

one is
Frame:SetPassThroughButtons()
another is
Button:SetPassThroughButtons()

Both are restricted actions in combat.
The addon likely inherits old style templates when creating frames and buttons but i've not been able to get to the bottom of this as i absolutely detest LUA frame code and barely understand it.

Definitely replicatable with combat even if AWQ is literally the only addon loaded.

commented
commented

To expand on reproduction - this also happens when you switch zones on map while in combat

commented

Taint happens here:

dataProvider.ShouldShowQuest = WorldMap_WorldQuestDataProviderMixin_ShouldShowQuest
(this recursively taints all child tables and frames of dataProvider, including all existing AND FUTURE map pins)

I'm not sure this can be worked around without either gutting the addon functionality (hiding POIs) or entirely reimplementing all world quest POI and hiding default ones

commented
2x` [ADDON_ACTION_BLOCKED] L'AddOn 'AngrierWorldQuests' a tenté d'appeler la fonction protégée 'Button:SetPassThroughButtons()'.
[string "@!BugGrabber/BugGrabber.lua"]:485: in function <!BugGrabber/BugGrabber.lua:485>
[string "=[C]"]: in function `SetPassThroughButtons'
[string "@Blizzard_MapCanvas/MapCanvas_DataProviderBase.lua"]:224: in function `CheckMouseButtonPassthrough'
[string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:209: in function `AcquirePin'
[string "@Blizzard_SharedMapDataProviders/WorldQuestDataProvider.lua"]:323: in function `AddWorldQuest'
[string "@Blizzard_SharedMapDataProviders/WorldQuestDataProvider.lua"]:248: in function `RefreshAllData'
[string "@Blizzard_WorldMap/WM_WorldQuestDataProvider.lua"]:26: in function `RefreshAllData'
[string "@Blizzard_MapCanvas/MapCanvas_DataProviderBase.lua"]:76: in function `OnMapChanged'
[string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:595: in function <...aceBlizzard_MapCanvas/Blizzard_MapCanvas.lua:594>
[string "=[C]"]: in function `secureexecuterange'
[string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:598: in function `OnMapChanged'
[string "@Blizzard_WorldMap/Blizzard_WorldMap.lua"]:303: in function `OnMapChanged'
...
[string "=[C]"]: in function `Show'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:493: in function `SetUIPanel'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:336: in function `ShowUIPanel'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:174: in function <...ParentPanelManager/Mainline/UIParentPanelManager.lua:169>
[string "=[C]"]: in function `SetAttribute'
[string "@Blizzard_UIParentPanelManager/Mainline/UIParentPanelManager.lua"]:888: in function `ShowUIPanel'
[string "@Blizzard_WorldMap/QuestLogOwnerMixin.lua"]:106: in function `SetDisplayState'
[string "@Blizzard_WorldMap/QuestLogOwnerMixin.lua"]:42: in function `HandleUserActionToggleSelf'
[string "@Blizzard_WorldMap/Blizzard_WorldMap.lua"]:511: in function `ToggleWorldMap'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>

Locals:
_ = Frame {
}
event = "ADDON_ACTION_BLOCKED"
events = <table> {
}

another error, only AWQ loaded (v0.43.3), same thing : opening map while in combat

commented

Still happenning

i think you got the frame but not the button

1x [ADDON_ACTION_BLOCKED] AddOn 'AngrierWorldQuests' tried to call the protected function 'Button:SetPassThroughButtons()'.

Addons loaded:
AWQ
Bugsack
BugGrabber

commented

I wonder which button it is talking about, and why I cannot reproduce it locally.

You just pull something and then open the map?
Could I get a screenshot of your settings for the addon? (just in case something in there is the cause of it)

commented

The error only happens first time after /reload in combat. Then it doesn't happen as it's now blocked by the internal stuff.
Still seems like a whack-a-mole since there are a number of createframe calls or inheritance in different places.

My testing:
/reload
go fight closest bear...
press M (or L), this doesn't seem to make a difference
Bugsack gets error:

1x [ADDON_ACTION_BLOCKED] AddOn 'AngrierWorldQuests' tried to call the protected function 'Button:SetPassThroughButtons()'.
[string "@!BugGrabber/BugGrabber.lua"]:485: in function <!BugGrabber/BugGrabber.lua:485>
[string "=[C]"]: in function `SetPassThroughButtons'
[string "@Blizzard_MapCanvas/MapCanvas_DataProviderBase.lua"]:224: in function `CheckMouseButtonPassthrough'
[string "@Blizzard_MapCanvas/Blizzard_MapCanvas.lua"]:209: in function `AcquirePin'
[string "@Blizzard_SharedMapDataProviders/WorldQuestDataProvider.lua"]:323: in function `AddWorldQuest'
[string "@Blizzard_SharedMapDataProviders/WorldQuestDataProvider.lua"]:248: in function `RefreshAllData'
[string "@Blizzard_WorldMap/WM_WorldQuestDataProvider.lua"]:26: in function `RefreshAllData'

image

commented

I just tried it myself - I cannot reproduce it (even with all my normal addons loaded).

Here is what I do test:

1: Pull something
2: Run this command to verify I'm in lockdown: /run print(InCombatLockdown()) (it prints true)
3: I press L to open the map

No errors are logged in Bugsack - so for some reason, it doesn't break for me.

Is your testing methods identical to the above?

commented

I have added the following: cc22fbf

Hopefully this solves the problem (since that is how it has been done on other addons).

Please test v0.43.3 and report back (reopen if the issue persists)

commented

By looking at the stack trace of the error you can see that what is tainted are map pins

With that information you look at what AngrierWorldQuests does that is related to map pins and that is

  • Hiding based on filters
  • Highlighting when hovering over quest name in list

Then simply commenting out related code and testing ingame you will find that highlight doesn't trigger the error so it must have been the other pin interaction (indirect, via parent table WorldMapFrame.dataProviders)

commented

Perhaps looking at how the World Quest List does it may help. They pop up pins but no taint.

commented

@Shauren how did you find exact place where taint happens?

commented

Temp solution for now, just don't do anything while in combat... PLEASE test! I don't really like it as there are cases while looking at world quests while in combat (ie while flying or running away from something)

Add to questframe.lua:

local function QuestFrame_Update()
	if InCombatLockdown() then
		return
	end

and

local function WorldMap_WorldQuestDataProviderMixin_ShouldShowQuest(self, info)
	if InCombatLockdown() then
		return
	end
commented

Taint happens when the function override happens, not inside it

edit: you also don't have to be in combat when you open map for the first time - #59 (comment)

commented

Whelp I tried. Did i mention I hate how Lua frames work?

commented

This particular annoyance can be squarely blamed on WoW's "taint" system. 🫤

commented

I still find it quiet interresting that it doesn't happen on my machine.
Only difference I can see must be some other addon I have loaded that does something, that causes this issue to not happen somehow.
Once I get time (maybe monday or tuesday), I'll try and see if I can pin point which one it is (it that is the case at all) - if there is one, we should be able to figure out what needs to be done 🙂

commented

I still find it quiet interresting that it doesn't happen on my machine. Only difference I can see must be some other addon I have loaded that does something, that causes this issue to not happen somehow. Once I get time (maybe monday or tuesday), I'll try and see if I can pin point which one it is (it that is the case at all) - if there is one, we should be able to figure out what needs to be done 🙂

this is my current addon list, if you want to rule them out from your machine

24/07/2024  08:20    <DIR>          !BugGrabber
15/08/2024  09:52    <DIR>          AdvancedInterfaceOptions
25/08/2024  13:09    <DIR>          AngrierWorldQuests
18/08/2024  11:11    <DIR>          AngryKeystones
18/01/2024  19:49    <DIR>          AnyFont
24/07/2024  08:20    <DIR>          Bartender4
24/08/2024  17:11    <DIR>          BartrubySummonPet
24/07/2024  08:20    <DIR>          BasicChatMods
25/08/2024  20:30    <DIR>          BigWigs
19/08/2024  11:55    <DIR>          BigWigs_Classic
25/08/2024  20:30    <DIR>          BigWigs_Core
20/08/2024  09:43    <DIR>          BigWigs_Dragonflight
25/08/2024  20:30    <DIR>          BigWigs_NerubarPalace
25/08/2024  20:30    <DIR>          BigWigs_Options
25/08/2024  20:30    <DIR>          BigWigs_Plugins
23/08/2024  08:05    <DIR>          BlacklistWarden
15/08/2024  09:52    <DIR>          BugSack
25/07/2024  19:38    <DIR>          ColorPickerPlus
18/01/2024  19:49    <DIR>          CooldownReadyFlashDisabler
18/01/2024  19:49    <DIR>          CrapAway
20/08/2024  09:43    <DIR>          Details
20/08/2024  09:43    <DIR>          Details_Compare2
20/08/2024  09:43    <DIR>          Details_DataStorage
20/08/2024  09:43    <DIR>          Details_EncounterDetails
20/08/2024  09:43    <DIR>          Details_RaidCheck
20/08/2024  09:43    <DIR>          Details_Streamer
20/08/2024  09:43    <DIR>          Details_TinyThreat
20/08/2024  09:43    <DIR>          Details_Vanguard
18/08/2024  11:11    <DIR>          DynamicCam
15/08/2024  09:52    <DIR>          EasyDelete
25/08/2024  13:09    <DIR>          ErrorFilter
20/08/2024  13:20    <DIR>          FastAutoRepair
22/08/2024  16:35    <DIR>          FasterLoot
20/08/2024  11:23    <DIR>          HideButtonGlow
21/08/2024  17:52    <DIR>          idTip
23/08/2024  08:05    <DIR>          ItemUpgradeQualityIcons
24/07/2024  08:20    <DIR>          Kui_Media
24/07/2024  08:20    <DIR>          Kui_Nameplates
24/07/2024  08:20    <DIR>          Kui_Nameplates_Core
24/07/2024  08:20    <DIR>          Kui_Nameplates_Core_Config
26/08/2024  13:26    <DIR>          Kui_Nameplates_TargetHelper
25/08/2024  20:30    <DIR>          LittleWigs
25/08/2024  20:30    <DIR>          LittleWigs_BattleForAzeroth
25/08/2024  20:30    <DIR>          LittleWigs_BurningCrusade
25/08/2024  20:30    <DIR>          LittleWigs_Cataclysm
25/08/2024  20:30    <DIR>          LittleWigs_Classic
25/08/2024  20:30    <DIR>          LittleWigs_Dragonflight
25/08/2024  20:30    <DIR>          LittleWigs_Legion
25/08/2024  20:30    <DIR>          LittleWigs_MistsOfPandaria
25/08/2024  20:30    <DIR>          LittleWigs_Shadowlands
25/08/2024  20:30    <DIR>          LittleWigs_WarlordsOfDraenor
25/08/2024  20:30    <DIR>          LittleWigs_WrathOfTheLichKing
20/08/2024  09:43    <DIR>          M6
15/08/2024  09:52    <DIR>          Masque
20/08/2024  14:14    <DIR>          MikScrollingBattleText
17/08/2024  19:12    <DIR>          MRT
20/08/2024  14:14    <DIR>          MSBTOptions
21/08/2024  09:31    <DIR>          MythicDungeonTools
13/08/2024  16:44    <DIR>          OmniCC
13/08/2024  16:44    <DIR>          OmniCC_Config
18/08/2024  11:11    <DIR>          OPie
15/08/2024  09:52    <DIR>          ParagonReputation
20/08/2024  09:43    <DIR>          PitBull4
20/08/2024  09:43    <DIR>          PitBull4_DogTagTexts
24/08/2024  08:26    <DIR>          Plumber
24/08/2024  08:26    <DIR>          PremadeGroupsFilter
23/08/2024  19:12    <DIR>          ProfessionShoppingList
26/08/2024  13:26    <DIR>          RaiderIO
26/08/2024  13:26    <DIR>          RaiderIO_DB_EU_F
26/08/2024  13:26    <DIR>          RaiderIO_DB_EU_M
26/08/2024  13:26    <DIR>          RaiderIO_DB_EU_R
26/08/2024  13:26    <DIR>          RaiderIO_DB_KR_F
26/08/2024  13:26    <DIR>          RaiderIO_DB_KR_M
26/08/2024  13:26    <DIR>          RaiderIO_DB_KR_R
26/08/2024  13:26    <DIR>          RaiderIO_DB_TW_F
26/08/2024  13:26    <DIR>          RaiderIO_DB_TW_M
26/08/2024  13:26    <DIR>          RaiderIO_DB_TW_R
26/08/2024  13:26    <DIR>          RaiderIO_DB_US_F
26/08/2024  13:26    <DIR>          RaiderIO_DB_US_M
26/08/2024  13:26    <DIR>          RaiderIO_DB_US_R
22/08/2024  23:44    <DIR>          RaidFrameSettings
15/08/2024  09:52    <DIR>          RCLootCouncil
27/07/2024  18:08    <DIR>          SexyMap
27/07/2024  18:08    <DIR>          SharedMedia
20/08/2024  13:20    <DIR>          SharedMedia_Causese
18/01/2024  19:49    <DIR>          SharedMedia_MyMedia
26/08/2024  13:26    <DIR>          SimpleItemLevel
19/08/2024  12:36    <DIR>          Simulationcraft
23/08/2024  09:35    <DIR>          TomTom
19/08/2024  12:36    <DIR>          TrufiGCD
26/08/2024  13:26    <DIR>          UnlimitedMapPinDistance
26/08/2024  13:26    <DIR>          WeakAuras
26/08/2024  13:26    <DIR>          WeakAurasArchive
26/08/2024  13:26    <DIR>          WeakAurasModelPaths
26/08/2024  13:26    <DIR>          WeakAurasOptions
26/08/2024  13:26    <DIR>          WeakAurasTemplates
commented

Thanks - I'll keep that list in mind 😊

commented

Okay, good news - I just had 10 minutes to do a test 🙂

If I load only AWQ, BugGrabber and BugSack - it fails the same way as described above.
If I load my normal set of addons, it doesn't.

This means two things.
1: We can fix it from code.
2: I should be able to find out which addon has the code that fixes the issue by bisecting my list of loaded addons.

I won't get time to do it tonight, but hopefully I get some time to work on it tomorrow.

commented

Weirdly enough this only causes the error to show up for me but I haven't spotted any broken functionality (yet)

commented

I wish blizzard didnt remove taintLog level 11 from release builds...

commented

So I just looked around and there are many addons that are triggering this issue currently. More or less all addons that deal with map pins somehow trigger this sooner or later.

Was able to replicate passthroughbutton taint calls with (only addon enabled):
WorldQuestList
Gathermate2
SilverDragon_Overlays
AngrierWorldQuests

Few others i think too.

TL:DR: Seems like this is an endemic issue for pretty much everyone.

commented

It's endemic to modifying the map. The map frame probably contains secure buttons somewhere and modifying it from addons (i.e. insecure code) taints the frame, blocking secure code from running. It's a rabbit hole. :-\

commented

Plumber is the only one i found that does something with map pins that doesn't seem to be having an issue. It puts seeds onto the emerald dream map.

commented

I have just released 11.0.2-20240910-2 - it is a large rewrite of the addon.
If you go into the options dialog, and enable the checkbox Enable taint workarounds - Reloads UI (might have unknown effects) - it should fix the issue.

Can you please give it a try and report back?

commented

I have just released 11.0.2-20240910-2 - it is a large rewrite of the addon. If you go into the options dialog, and enable the checkbox Enable taint workarounds - Reloads UI (might have unknown effects) - it should fix the issue.

Can you please give it a try and report back?

It still happens, specially in any WQ that needs to use an object.
When the issue happens a /reload fixes it until the next quest that uses an item.
Pretty much it breaks every single time in these quests.
image

commented

Thanks, I'll take a look at it again, and see if I can figure out why it breaks

commented

I have just released 11.0.2-20240910-2 - it is a large rewrite of the addon. If you go into the options dialog, and enable the checkbox Enable taint workarounds - Reloads UI (might have unknown effects) - it should fix the issue.

Can you please give it a try and report back?

still happens - only a reload of the UI helps - but not for long