Issue with having the player frame active.
VoyseyS opened this issue ยท 2 comments
["message"] = "Interface\\FrameXML\\UnitFrame.lua:215: attempt to call global 'UnitCastingInfo' (a nil value)",
["time"] = "2019/11/16 18:47:41",
["locals"] = "self = PlayerFrame {\n 0 = <userdata>\n statusCounter = 0\n portrait = PlayerPortrait {\n }\n manabar = PlayerFrameManaBar {\n }\n statusSign = -1\n unit = \"player\"\n name = PlayerName {\n }\n feedbackText = PlayerHitIndicator {\n }\n menu = <function> defined @Interface\\FrameXML\\PlayerFrame.lua:47\n feedbackFontHeight = 30\n healthbar = PlayerFrameHealthBar {\n }\n}\nevent = \"UNIT_SPELLCAST_SUCCEEDED\"\neventUnit = \"player\"\nunit = \"player\"\n(*temporary) = nil\n(*temporary) = \"player\"\n(*temporary) = \"attempt to call global 'UnitCastingInfo' (a nil value)\"\n",
["stack"] = "Interface\\FrameXML\\UnitFrame.lua:215: in function `UnitFrame_OnEvent'\nInterface\\FrameXML\\PlayerFrame.lua:135: in function <Interface\\FrameXML\\PlayerFrame.lua:134>",
["session"] = 292,
["counter"] = 66,
It starts fatling when ever you try to do something.