ArcHUD3

ArcHUD3

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TBCC P4 Patch - Broken Health Ring

Gritty80 opened this issue ยท 7 comments

commented

With the P4 patch that released yesterday, health bars for many addons have not reported properly.  Apparently the health frequency within the API changed, thus causing the health portion of the ring to always appear to be missing health even when at 100%.  Any chance for an update?  TIA.

commented

i have the same problem, any new about an update?

commented

Change line #178 of the health.lua in the rings sub folder -> self:RegisterUnitEvent("UNIT_HEALTH", "UpdateHealth") and add this to line #179 -> self:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", "UpdateHealth")

commented

Change line #178 of the health.lua in the rings sub folder -> self:RegisterUnitEvent("UNIT_HEALTH", "UpdateHealth") and add this to line #179 -> self:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", "UpdateHealth")

This did nothing for me. Line 178 was already what you have there. Maybe I'm misunderstanding?

commented

this is what the file should look like

-- Register the events we will use
self:RegisterUnitEvent("UNIT_HEALTH", "UpdateHealth")
self:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", "UpdateHealth")
self:RegisterUnitEvent("UNIT_MAXHEALTH", "UpdateHealth")
if (not ArcHUD.classic) then
	self:RegisterUnitEvent("UNIT_HEAL_PREDICTION", "UpdateHealthPrediction")
	self:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbs")
end
self:RegisterEvent("PLAYER_LEVEL_UP")
commented

I did this and still nothing. This is working for you in wrath?

commented

I did this and still nothing. This is working for you in wrath?

anyone wanting a working copy click here
Google Drive

commented

Thank you, so much! This works perfectly. Very much appreciated.