Astral Keys

Astral Keys

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Feature request: Character iLevel

SkrybeGH opened this issue ยท 2 comments

commented

Is there any possibility of storing the players ilevel in AstralCharacters{} and having an option to return it when announcing your keys to group/guild/friend? It'd make life easier when choosing which characters/keys to use if you could easily see what the characters ilevel was. "Has the key we want but will be a carry because of ilevel" essentially.

So when announcing it'd appear something like the following;

MyWarriorName (357.1) Keystone: Halls of Valor 2
MyDruidName (381) - Keystone: Ruby Life Pools 6

It's relatively easy to get the current player's ilevel using "playerILevel = GetAverageItemLevel()".

commented

This seems like something that can be easily done, should get it out in the next couple weeks.

commented

That's excellent. Thanks.

If I can provide any assistance in testing I'm definitely happy to do so.