Reduce price volatility caused by bait listings
Fylwind opened this issue ยท 4 comments
What version(s) of WoW are you using?
Retail
What problem are you experiencing that led to you asking for this feature?
There's a lot of many bait listings for commodities that skew the price downward. I'll often see listings like this, where 0.1% of the listings are at an unreasonably low price:
- 50g, 5 items
- 99g, 1029 items
What solution would you like?
It would be useful if the market price was computed using a (configurable) percentile or some other more robust statistic instead of based on the minimum price.
Any alternatives you can think of?
Alternatively, it could be computed using some hard-coded ranking, e.g. pick the N-th lowest price, where N is configurable.
Anything else?
No response
What about two price informations (in tab and tooltip), one with "lowest price" and one with "median price"?
I don't think median is as useful as, say, a low percentile such as 1%ile. Also, the main motivation for this is integration with other addons that use the crafting price like CraftSim, so ideally it should be compatible with that protocol.
IMHO at least for retail the default should be to not undercut. There is no reason to undercut another person in retail.
IMHO at least for retail the default should be to not undercut. There is no reason to undercut another person in retail.
Bots are doing it intentional to get other to list they commodities at low price to snipe it. For example, Leather currently is around 8-9 gold but there is very often a 1 item listing with 3-4 gold that hopes people will mindlessly list theirs to snipe it.
The main issue is not to accidentally buy higher than intended, but is messes up the DB for Tools like CraftSim to correctly calculate Profits and Crafting Costs