LUA error when mousing over an item in loot log
Nixxen opened this issue ยท 1 comments
Message: Interface\AddOns\aux-addon\core\tooltip.lua:77: attempt to index local 'item_info' (a nil value)
Time: Wed Aug 28 14:30:36 2019
Count: 1
Stack: Interface\AddOns\aux-addon\core\tooltip.lua:77: attempt to index local 'item_info' (a nil value)
...ce\AddOns\TradeSkillMaster\Core\Lib\ErrorHandler.lua:582: in function <...ce\AddOns\TradeSkillMaster\Core\Lib\ErrorHandler.lua:542>
[C]: ?
Interface\AddOns\aux-addon\core\tooltip.lua:77: in function `extend_tooltip'
Interface\AddOns\aux-addon\core\tooltip.lua:106: in function <Interface\AddOns\aux-addon\core\tooltip.lua:101>
Interface\AddOns\aux-addon\core\tooltip.lua:26: in function <Interface\AddOns\aux-addon\core\tooltip.lua:21>
...face\AddOns\TradeSkillMaster\Core\Lib\TooltipLib.lua:80: in function `SetHyperlink'
Interface\AddOns\ElvUI\Modules\chat\Chat.lua:945: in function `?'
...Ons\ElvUI\Libraries\Ace3\AceHook-3.0\AceHook-3.0.lua:90: in function <...Ons\ElvUI\Libraries\Ace3\AceHook-3.0\AceHook-3.0.lua:87>
Locals: errMsg = "Interface\AddOns\aux-addon\core\tooltip.lua:77: attempt to index local 'item_info' (a nil value)"
tsmErrMsg = nil
oldModule = nil
private = <table> {
AddonBlockedEvent = <function> defined @Interface\AddOns\TradeSkillMaster\Core\Lib\ErrorHandler.lua:334
num = 0
ErrorHandler = <function> defined @Interface\AddOns\TradeSkillMaster\Core\Lib\ErrorHandler.lua:116
hitInternalError = false
errorFrame = <unnamed> {
}
origErrorHandler = <function> defined @Interface\SharedXML\SharedBasicControls.lua:295
FormatErrorMessageSection = <function> defined @Interface\AddOns\TradeSkillMaster\Core\Lib\ErrorHandler.lua:349
SanitizeString = <function> defined @Interface\AddOns\TradeSkillMaster\Core\Lib\ErrorHandler.lua:342
errorReports = <table> {
}
IsTSMAddon = <function> defined @Interface\AddOns\TradeSkillMaster\Core\Lib\ErrorHandler.lua:312
localLinesTemp = <table> {
}
GetStackInfo = <function> defined @Interface\AddOns\TradeSkillMaster\Core\Lib\ErrorHandler.lua:280
}
MAX_STACK_DEPTH = 50
TSM = <table> {
}