Regression in corner widget priority behavior in conjunction with 3rd-party widgets (probably since v306)
tflo opened this issue · 4 comments
Minimal working example, bottom left corner:
Up until v305: Baganator's BoA text was displayed if the item is BoA; if it is soulbound, SimpleItemLevel's Soulbound icon was displayed.
Since v306: Baganator's BoA text is displayed if the item is BoA; if it is soulbound, nothing is displayed (SimpleItemLevel's Soulbound icon is suppressed).
The old behavior was largely superior, because Baganator's BoA is effectively a subset of SimpleItemLevel's Soulbound (SimpleItemLevel does only an "isBound" check, which includes BoA, whereas Baganator probably does a tooltip scan for BoA).
This is also the reason why I can't simply invert the order, then Baganator's BoA would always be overwritten by SimpleItemLevel's Soulbound .
This was just an example; similar things happen with other widget combos, e.g. Baganator's Tradable Loot and the CIMI icon.
It would be great if you could find a way to restore the old behavior in this regard.
Will the be the same zip as:
Baganator-308-2-g4cb28e5.zip