
Don't combine identical items with different charges
Closed this issue ยท 8 comments
What version(s) of WoW are you using?
Classic Era
What problem are you experiencing that led to you asking for this feature?
When "Group identical items" is enabled, items with different number of charges are combined e.g. Manual Crowd Pummeler
What solution would you like?
Don't combine identical items when they have different number of charges.
Any alternatives you can think of?
No response
Anything else?
No response
This will be resolved in the next alphas, available in 5-10 minutes for Syndicator + Baganator
This will be resolved in the next alphas, available in 5-10 minutes for Syndicator + Baganator
Seems to separate enchanted and non-enchanted ok, but still groups together different charges
See if this helps, ran a dump on the items
Dump: value=Syndicator.Search.DumpClassicTooltip(function(tooltip) tooltip:SetBagItem(2, 5) end)
[1]={
lines={
[1]={
leftColor={
a=1,
b=0.8666667342186,
g=0.43921571969986,
GetRGBA=<function>,
IsRGBEqualTo=<function>,
SetRGB=<function>,
GetRGB=<function>,
r=0,
GenerateHexColorMarkup=<function>,
WrapTextInColorCode=<function>,
GenerateHexColor=<function>,
IsEqualTo=<function>,
OnLoad=<function>,
GenerateHexColorNoAlpha=<function>,
SetRGBA=<function>,
GetRGBAsBytes=<function>,
GetRGBAAsBytes=<function>
},
leftText="Manual Crowd Pummeler"
},
[2]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Soulbound"
},
[3]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Two-Hand",
rightText="Mace",
rightColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
}
},
[4]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="46 - 70 Damage",
rightText="Speed 2.00",
rightColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
}
},
[5]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="(29.0 damage per second)"
},
[6]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="+16 Strength"
},
[7]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="+5 Agility"
},
[8]={
leftColor={
a=1,
b=0,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=0,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Counterweight +3% Attack Speed"
},
[9]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Durability 100 / 100"
},
[10]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Requires Level 29"
},
[11]={
leftColor={
a=1,
b=0,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=0,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Use: Increases your attack speed by 50% for 30 sec."
},
[12]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="1 Charge"
}
}
}
Dump: value=Syndicator.Search.DumpClassicTooltip(function(tooltip) tooltip:SetBagItem(3, 8) end)
[1]={
lines={
[1]={
leftColor={
a=1,
b=0.8666667342186,
g=0.43921571969986,
GetRGBA=<function>,
IsRGBEqualTo=<function>,
SetRGB=<function>,
GetRGB=<function>,
r=0,
GenerateHexColorMarkup=<function>,
WrapTextInColorCode=<function>,
GenerateHexColor=<function>,
IsEqualTo=<function>,
OnLoad=<function>,
GenerateHexColorNoAlpha=<function>,
SetRGBA=<function>,
GetRGBAsBytes=<function>,
GetRGBAAsBytes=<function>
},
leftText="Manual Crowd Pummeler"
},
[2]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Soulbound"
},
[3]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Two-Hand",
rightText="Mace",
rightColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
}
},
[4]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="46 - 70 Damage",
rightText="Speed 2.00",
rightColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
}
},
[5]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="(29.0 damage per second)"
},
[6]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="+16 Strength"
},
[7]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="+5 Agility"
},
[8]={
leftColor={
a=1,
b=0,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=0,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Counterweight +3% Attack Speed"
},
[9]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Durability 100 / 100"
},
[10]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Requires Level 29"
},
[11]={
leftColor={
a=1,
b=0,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=0,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="Use: Increases your attack speed by 50% for 30 sec."
},
[12]={
leftColor={
a=1,
b=1,
g=1,
GetRGBA=<function value>,
IsRGBEqualTo=<function value>,
SetRGB=<function value>,
GetRGB=<function value>,
r=1,
GenerateHexColorMarkup=<function value>,
WrapTextInColorCode=<function value>,
GenerateHexColor=<function value>,
IsEqualTo=<function value>,
OnLoad=<function value>,
GenerateHexColorNoAlpha=<function value>,
SetRGBA=<function value>,
GetRGBAsBytes=<function value>,
GetRGBAAsBytes=<function value>
},
leftText="3 Charges"
}
}
}
there's an implementation of the string splitting that seems to work here https://github.com/Rottenbeer/ItemRack/blob/a36c7fc17a5cf1e2ae2a52d9c8ce2c186126f68e/ItemRack/ItemRack.lua#L546
Latest alpha should have this fixed for weapons (it was already working for consumables)