Baganator

Baganator

1M Downloads

Bug triggered during loading screen

decio opened this issue ยท 7 comments

commented

Hello, I'm using the latest version from curseforge: 253-cata.
As soon as I open the game, during the loading screen I hear BugSack notification, it also happens every time I reload the ui.

59x Baganator_CharacterSelectFrame:SetPoint(): Couldn't find region named 'Baganator_BackpackViewFrame'
[string "=[C]"]: in function SetPoint' [string "@Baganator/UnifiedViews/Main.lua"]:260: in function <Baganator/UnifiedViews/Main.lua:258> [string "@Baganator/UnifiedViews/Main.lua"]:265: in function ResetPositions'
[string "@Baganator/UnifiedViews/Main.lua"]:270: in function <Baganator/UnifiedViews/Main.lua:253>
[string "@Baganator/UnifiedViews/Main.lua"]:295: in function <Baganator/UnifiedViews/Main.lua:294>
[string "=[C]"]: in function xpcall' [string "@Baganator/UnifiedViews/Main.lua"]:294: in function Initialize'
[string "@Baganator/Core/Main.lua"]:56: in function <Baganator/Core/Main.lua:35>
[string "=[C]"]: in function `xpcall'
[string "@Baganator/Core/Utilities.lua"]:12: in function <Baganator/Core/Utilities.lua:9>

Locals:
(*temporary) = Baganator_CharacterSelectFrame {
0 =
TitleText = Baganator_CharacterSelectFrameTitleText {
}
portrait = Baganator_CharacterSelectFramePortrait {
}
LeftBorder = Baganator_CharacterSelectFrameLeftBorder {
}
OnDragStart = defined @Baganator/UnifiedViews/CharacterSelect.lua:146
ScrollBar = Frame {
}
SearchBox = EditBox {
}
GetTitleText = defined @Blizzard_SharedXML/Classic/SharedUIPanelTemplates.lua:856
TopLeftCorner = Baganator_CharacterSelectFrameTopLeftCorner {
}
Bg = Baganator_CharacterSelectFrameBg {
}
Inset = Baganator_CharacterSelectFrameInset {
}
CloseButton = Baganator_CharacterSelectFrameCloseButton {
}
TopBorder = Baganator_CharacterSelectFrameTopBorder {
}
OnShow = defined @Baganator/UnifiedViews/CharacterSelect.lua:141
OnLoad = defined @Baganator/UnifiedViews/CharacterSelect.lua:54
TitleBg = Baganator_CharacterSelectFrameTitleBg {
}
BottomBorder = Baganator_CharacterSelectFrameBottomBorder {
}
RightBorder = Baganator_CharacterSelectFrameRightBorder {
}
TopTileStreaks = Baganator_CharacterSelectFrameTopTileStreaks {
}
TopRightCorner = Baganator_CharacterSelectFrameTopRightCorner {
}
BotRightCorner = Baganator_CharacterSelectFrameBotRightCorner {
}
UpdateList = defined @Baganator/UnifiedViews/CharacterSelect.lua:136
OnDragStop = defined @Baganator/UnifiedViews/CharacterSelect.lua:153
BotLeftCorner = Baganator_CharacterSelectFrameBotLeftCorner {
}
PortraitFrame = Baganator_CharacterSelectFramePortraitFrame {
}
SetTitle = defined @Blizzard_SharedXML/Classic/SharedUIPanelTemplates.lua:860
ScrollBox = Frame {
}
}
(*temporary) = "RIGHT"
(*temporary) = "Baganator_BackpackViewFrame"
(*temporary) = "LEFT"
(*temporary) = 0
(*temporary) = 0

commented

Do you have the backpack view disabled?

commented

Yes, for some characters I have the default bag style, never had a problem until recently.

commented

How do you disable the bag view on some characters but not others?

commented

Sorry, I mean I manually disable the bag view when playing certain characters and then enable when playing on others. Basically I prefer the default bag view and only use baganator bag view on my farming characters when needed.

commented

What do you use the Baganator view for? And what makes it less preferable?

commented

I've added a fix for the issue into the latest alpha, but if you're able to answer my questions I should be able to work out something that works for you without needing to flip the backpack view on and off.

commented

I do love all the features of Baganator, I moved over from Bagnon not too long ago, but I got too used to the default bag view, the ability to open each bag individually and sort things out by bag is something I prefer much more over the Baganator/Bagnon view that is feels like one big bag.
So every time I want to check an alt's bag, or my bank, or do a search, or view the gold on my other characters... etc, I enable the bag view, do what I wanted and then disable it so I can have the default bag style again.

I'm too attached to the default ui basically, even the rest of my game user interface is all default ui, all the action bars, portrait frames and so on.

If I could have all Baganator features but still use the default "bag by bag" view, it would be perfect but I know I'm in the minority about liking the default ui.

Thank you for adding a fix for this, I'm probably the only person that would ever notice it lol.