Bagnon

Bagnon

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Duplicate realm table in BagBrother SV file (normalized name + real name)

tflo opened this issue · 1 comments

commented

Bagnon 10.0.14; WoW Retail 10.0.2 (47067) enUS

My BagBrother.lua has a duplicate realm table, one with the normalized realm name, the other with the real realm name. It looks like this:

BrotherBags = {
	["AzjolNerub"] = { <table> },
	["Azjol-Nerub"] = { <table> },
}

(You find the entire file attached at the bottom of the post.)

This does not seem to affect the functionality, but of course it doubles the amount of data.

I guess this is because in Startup.lua, line 36, you are creating the real realm name with GetRealmName(), whereas in LibItemCache-2.0.lua, line 38, you are working with normalized realm names via GetAutoCompleteRealms(), and maybe at other locations too, I haven't checked.

In any case, I was able to stop the creation of the duplicate table (while keeping the cache intact) by…

  • using GetNormalizedRealmName() in Startup.lua, and
  • moving the two functions from the ADDON_LOADED event to the PLAYER_LOGIN event (since GetNormalizedRealmName() seems to be not working before PLAYER_LOGIN).

Here the diff:

*** /Users/tom/_Tmp ƒ/Startup--original.lua	2022-12-17 17:24:38.000000000 +0100
--- /Users/tom/_Tmp ƒ/Startup.lua	2022-12-17 17:17:14.000000000 +0100
***************
*** 27,39 ****
  
  function Brother:ADDON_LOADED()
  	self:RemoveEvent('ADDON_LOADED')
- 	self:StartupCache()
- 	self:SetupCharacter()
  end
  
  function Brother:StartupCache()
  	local Player = UnitName('player')
! 	local Realm = GetRealmName()
  
  	BrotherBags = BrotherBags or {}
  	BrotherBags[Realm] = BrotherBags[Realm] or {}
--- 27,37 ----
  
  function Brother:ADDON_LOADED()
  	self:RemoveEvent('ADDON_LOADED')
  end
  
  function Brother:StartupCache()
  	local Player = UnitName('player')
! 	local Realm = GetNormalizedRealmName()
  
  	BrotherBags = BrotherBags or {}
  	BrotherBags[Realm] = BrotherBags[Realm] or {}
***************
*** 56,61 ****
--- 54,61 ----
  
  function Brother:PLAYER_LOGIN()
  	self:RemoveEvent('PLAYER_LOGIN')
+ 	self:StartupCache()
+ 	self:SetupCharacter()
  	self:SetupEvents()
  	self:UpdateData()
  end

This is not meant as a solution, just a verification that the GetRealmName() in Startup.lua is causing the second table.

– Tom

BagBrother.lua.zip

commented

Thank you for the thorough investigation. Fixed in alpha branch.