7.3 Error when attempting to open bags
voidzone opened this issue · 7 comments
Time: 08/29/17 12:01:49
Count: 4
Stack: ...s\Bagnon\external\Wildpants\components\frameBase.lua:17: Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
Interface\SharedXML\SharedBasicControls.lua:208: in function <Interface\SharedXML\SharedBasicControls.lua:207>
[C]: ?
[C]: in function `PlaySound'
...s\Bagnon\external\Wildpants\components\frameBase.lua:17: in function `OnShow'
...s\Bagnon\external\Wildpants\components\inventory.lua:12: in function <...s\Bagnon\external\Wildpants\components\inventory.lua:11>
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:2928: in function `ShowUIPanel'
...ace\AddOns\Bagnon\external\Wildpants\core\frames.lua:54: in function <...ace\AddOns\Bagnon\external\Wildpants\core\frames.lua:50>
(tail call): ?
...s\Bagnon\external\Wildpants\features\autoDisplay.lua:157: in function `ToggleAllBags'
[string "OPENALLBAGS"]:1: in function <[string "OPENALLBAGS"]:1>
Locals: errorMessage = "...s\Bagnon\external\Wildpants\components\frameBase.lua:17: Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])"
DisplayMessageInternal = <function> defined @Interface\SharedXML\SharedBasicControls.lua:191
MESSAGE_TYPE_ERROR = 0
bags wont open at all with the add-on enabled, i had to disable it to get them to open.
Same here had to use my back up bag handler :(
…On Tue, Aug 29, 2017 at 11:49 AM, mwiland ***@***.***> wrote:
bags wont open at all with the add-on enabled, i had to disable it to get
them to open.
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You can patch this yourself fairly easily until they can update.
In (install path)\World of Warcraft\interface\addons\Bagnon\external\Wildpants\components
Open frameBase.lua
Edit lines 10 and 11 to
Frame.OpenSound = '862'
Frame.CloseSound = '863'
Bags will open.
There could be more that I have not seen but changing those two lines let my bags open.
# Always back up anything you are modifying so if stuff gets broke, you can revert back!
@auddie2015 there are a lot of spots to modify, I cover them all (I think) over on the other issue thread #585
This should be the same issue as: #585