Bagnon

Bagnon

122M Downloads

Void Storage not showing

Nexus-V opened this issue ยท 1 comments

commented

Running Software (please complete the following information):

  • Game patch [e.g. Build 8.0.1.27178]
  • Addon version 8.0.1

Describe the bug
A clear and concise description of what the bug is.

Went to open Void Storage. Sound was there, but the bag/storage didn't show. First try, the game locked up. Had to restart. Second try, bag/storage didn't show. Will go back to using previous version.
Bagnon 8.0.0

Expected behavior
A clear and concise description of what you expected to happen.

Expected to see the Void Storage.

Screenshots
If applicable, add screenshots to help explain your problem.

Nothing there to take to take screen of.

commented

Here's what I get when I try to open void storage:

Message: ...e\AddOns\Bagnon_VoidStorage\components\itemFrame.lua:27: attempt to call method 'UnregisterEvents' (a nil value)
Time: Fri Aug  3 18:52:45 2018
Count: 1
Stack: ...e\AddOns\Bagnon_VoidStorage\components\itemFrame.lua:27: attempt to call method 'UnregisterEvents' (a nil value)
...e\AddOns\Bagnon_VoidStorage\components\itemFrame.lua:27: in function `RegisterEvents'
...s\Bagnon\external\Wildpants\components\itemFrame.lua:29: in function `Update'
...s\Bagnon\external\Wildpants\components\itemFrame.lua:21: in function `New'
...e\AddOns\Bagnon_VoidStorage\components\itemFrame.lua:18: in function `New'
Interface\AddOns\Bagnon\components\frame.lua:305: in function `CreateItemFrame'
Interface\AddOns\Bagnon\components\frame.lua:300: in function `PlaceItemFrame'
Interface\AddOns\Bagnon\components\frame.lua:85: in function `Layout'
Interface\AddOns\Bagnon\components\frame.lua:60: in function `Update'
Interface\AddOns\Bagnon\components\frame.lua:50: in function `RegisterSignals'
...rface\AddOns\Bagnon_VoidStorage\components\frame.lua:38: in function `RegisterSignals'
...s\Bagnon\external\Wildpants\components\frameBase.lua:18: in function <...s\Bagnon\external\Wildpants\components\frameBase.lua:16>
[C]: in function `Show'
...
[string "safecall Dispatcher[1]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `SendMessage'
...Wildpants\libs\LibItemCache-2.0\LibItemCache-2.0.lua:49: in function <...Wildpants\libs\LibItemCache-2.0\LibItemCache-2.0.lua:49>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire'
Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
[C]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>

Locals: self = <unnamed> {
 0 = <userdata>
 bags = <table> {
 }
 buttons = <table> {
 }
}
(*temporary) = nil
(*temporary) = <unnamed> {
 0 = <userdata>
 bags = <table> {
 }
 buttons = <table> {
 }
}

Then, the game crashes.