BagSync

BagSync

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Leaked Globals

Ravendwyr opened this issue ยท 0 comments

commented

The local variables on line 334 in BagSync.lua are being leaked into the global namespace and may potentially cause taint problems.

The "fix" is pretty simple; all you need to do is add local itemID, textureName, locked, recentDeposit, isFiltered anywhere before the for loop.