Bartender4

Bartender4

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Lua error when clicking minimap button

doubledgedboard opened this issue ยท 0 comments

commented

Repro: Click bartender4 minimap button

v 4.15.1 on game 1.15.4

Message: Interface/AddOns/Bartender4/Bartender4.lua:290: CreateFrame(): Couldn't find inherited node "OptionsCheckButtonTemplate"
Time: Wed Dec 18 21:27:04 2024
Count: 1
Stack: Interface/AddOns/Bartender4/Bartender4.lua:290: CreateFrame(): Couldn't find inherited node "OptionsCheckButtonTemplate"
[string "@Interface/AddOns/Bartender4/Bartender4.lua"]:290: in function `ShowUnlockDialog'
[string "@Interface/AddOns/Bartender4/Bartender4.lua"]:332: in function `Unlock'
[string "@Interface/AddOns/Bartender4/Bartender4.lua"]:426: in function `OnClick'
[string "@Interface/AddOns/Bartender4/libs/LibDBIcon-1.0/LibDBIcon-1.0.lua"]:179: in function <...dOns/Bartender4/libs/LibDBIcon-1.0/LibDBIcon-1.0.lua:177>

Locals: self = <table> {
 CONFIG_VERSION = 3
 modules = <table> {
 }
 baseName = "Bartender4"
 petBattleController = Frame {
 }
 PetButton = <table> {
 }
 defaultModulePrototype = <table> {
 }
 defaultModuleState = true
 Util = <table> {
 }
 hooks = <table> {
 }
 db = <table> {
 }
 enabledState = true
 Bar = <table> {
 }
 defaultModuleLibraries = <table> {
 }
 ButtonBar = <table> {
 }
 UIHider = Frame {
 }
 name = "Bartender4"
 Locked = false
 finishedLoading = true
 orderedModules = <table> {
 }
 Compat = <table> {
 }
 ActionBar = <table> {
 }
 StanceMap = <table> {
 }
 modulePrototype = <table> {
 }
 StateBar = <table> {
 }
}
f = Bartender4Dialog {
 Center = Texture {
 }
 RightEdge = Texture {
 }
 backdropInfo = <table> {
 }
 BottomEdge = Texture {
 }
 BottomLeftCorner = Texture {
 }
 BottomRightCorner = Texture {
 }
 TopEdge = Texture {
 }
 TopRightCorner = Texture {
 }
 TopLeftCorner = Texture {
 }
 LeftEdge = Texture {
 }
}
header = Texture {
}
title = ARTWORK {
}
desc = ARTWORK {
}
L = <table> {
 Hide out of Combat = "Hide out of Combat"
 Disable any reaction to mouse events on this bar, making the bar click-through. = "Disable any reaction to mouse events on this bar, making the bar click-through."
 Top Left = "Top Left"
 Key Bindings = "Key Bindings"
 Griffin = "Griffin"
 Enable the Totem Bar = "Enable the Totem Bar"
 Blizzard Art Bar = "Blizzard Art Bar"
 Horizontal growth direction for this bar. = "Horizontal growth direction for this bar."
 Show a Icon to open the config at the Minimap = "Show a Icon to open the config at the Minimap"
 Offset in Y direction (vertical) from the given anchor point. = "Offset in Y direction (vertical) from the given anchor point."
 Full reset = "Full reset"
 Enable the Vehicle Bar = "Enable the Vehicle Bar"
 Anchor X Offset = "Anchor X Offset"
 Bottom Right = "Bottom Right"
 Down = "Down"
 Select the type of outline = "Select the type of outline"
 You can use any macro conditionals in the custom string, using the number of the bar as target value.
Example: [form:1]9;0 = "You can use any macro conditionals in the custom string, using the number of the bar as target value.
Example: [form:1]9;0"
 Stance Configuration = "Stance Configuration"
 Don't Page = "Don't Page"
 Flyout Direction = "Flyout Direction"
 Centers the bar vertically on screen. = "Centers the bar vertically on screen."
 Enable the Stance Bar = "Enable the Stance Bar"
 Note: Enabling Custom Conditionals will disable all of the above settings! = "Note: Enabling Custom Conditionals will disable all of the above settings!"
 Toggle the use of the modifier-based self-cast functionality. = "Toggle the use of the modifier-based self-cast functionality."
 Specify the Color of the Out of Range Indicator = "Specify the Color of the Out of Range Indicator"
 Layout = "Layout"
 Left ending = "Left ending"
 Number of rows. = "Number of rows."
 Y Offset = "Y Offset"
 Font = "Font"
 Modern Art, Classic interface = "Modern Art, Classic interface"
 Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime. = "Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."
 Bars for Action Bar related UI elements = "Bars for Action Bar related UI elements"
 None = "None"
 Totem Bar = "Totem Bar"