Lua error when clicking minimap button
doubledgedboard opened this issue ยท 0 comments
Repro: Click bartender4 minimap button
v 4.15.1 on game 1.15.4
Message: Interface/AddOns/Bartender4/Bartender4.lua:290: CreateFrame(): Couldn't find inherited node "OptionsCheckButtonTemplate"
Time: Wed Dec 18 21:27:04 2024
Count: 1
Stack: Interface/AddOns/Bartender4/Bartender4.lua:290: CreateFrame(): Couldn't find inherited node "OptionsCheckButtonTemplate"
[string "@Interface/AddOns/Bartender4/Bartender4.lua"]:290: in function `ShowUnlockDialog'
[string "@Interface/AddOns/Bartender4/Bartender4.lua"]:332: in function `Unlock'
[string "@Interface/AddOns/Bartender4/Bartender4.lua"]:426: in function `OnClick'
[string "@Interface/AddOns/Bartender4/libs/LibDBIcon-1.0/LibDBIcon-1.0.lua"]:179: in function <...dOns/Bartender4/libs/LibDBIcon-1.0/LibDBIcon-1.0.lua:177>
Locals: self = <table> {
CONFIG_VERSION = 3
modules = <table> {
}
baseName = "Bartender4"
petBattleController = Frame {
}
PetButton = <table> {
}
defaultModulePrototype = <table> {
}
defaultModuleState = true
Util = <table> {
}
hooks = <table> {
}
db = <table> {
}
enabledState = true
Bar = <table> {
}
defaultModuleLibraries = <table> {
}
ButtonBar = <table> {
}
UIHider = Frame {
}
name = "Bartender4"
Locked = false
finishedLoading = true
orderedModules = <table> {
}
Compat = <table> {
}
ActionBar = <table> {
}
StanceMap = <table> {
}
modulePrototype = <table> {
}
StateBar = <table> {
}
}
f = Bartender4Dialog {
Center = Texture {
}
RightEdge = Texture {
}
backdropInfo = <table> {
}
BottomEdge = Texture {
}
BottomLeftCorner = Texture {
}
BottomRightCorner = Texture {
}
TopEdge = Texture {
}
TopRightCorner = Texture {
}
TopLeftCorner = Texture {
}
LeftEdge = Texture {
}
}
header = Texture {
}
title = ARTWORK {
}
desc = ARTWORK {
}
L = <table> {
Hide out of Combat = "Hide out of Combat"
Disable any reaction to mouse events on this bar, making the bar click-through. = "Disable any reaction to mouse events on this bar, making the bar click-through."
Top Left = "Top Left"
Key Bindings = "Key Bindings"
Griffin = "Griffin"
Enable the Totem Bar = "Enable the Totem Bar"
Blizzard Art Bar = "Blizzard Art Bar"
Horizontal growth direction for this bar. = "Horizontal growth direction for this bar."
Show a Icon to open the config at the Minimap = "Show a Icon to open the config at the Minimap"
Offset in Y direction (vertical) from the given anchor point. = "Offset in Y direction (vertical) from the given anchor point."
Full reset = "Full reset"
Enable the Vehicle Bar = "Enable the Vehicle Bar"
Anchor X Offset = "Anchor X Offset"
Bottom Right = "Bottom Right"
Down = "Down"
Select the type of outline = "Select the type of outline"
You can use any macro conditionals in the custom string, using the number of the bar as target value.
Example: [form:1]9;0 = "You can use any macro conditionals in the custom string, using the number of the bar as target value.
Example: [form:1]9;0"
Stance Configuration = "Stance Configuration"
Don't Page = "Don't Page"
Flyout Direction = "Flyout Direction"
Centers the bar vertically on screen. = "Centers the bar vertically on screen."
Enable the Stance Bar = "Enable the Stance Bar"
Note: Enabling Custom Conditionals will disable all of the above settings! = "Note: Enabling Custom Conditionals will disable all of the above settings!"
Toggle the use of the modifier-based self-cast functionality. = "Toggle the use of the modifier-based self-cast functionality."
Specify the Color of the Out of Range Indicator = "Specify the Color of the Out of Range Indicator"
Layout = "Layout"
Left ending = "Left ending"
Number of rows. = "Number of rows."
Y Offset = "Y Offset"
Font = "Font"
Modern Art, Classic interface = "Modern Art, Classic interface"
Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime. = "Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."
Bars for Action Bar related UI elements = "Bars for Action Bar related UI elements"
None = "None"
Totem Bar = "Totem Bar"