Era - Lua error -> characters with tracking abilities.
boxcutter411 opened this issue ยท 3 comments
Describe the problem
Seems to only occur when the character has a tracking ability (eg hunters, herbalists etc) The tracking icon is not visible, the blizz clock appears and right click functionality to open the map fails. Classes without tracking abilities don't seem to throw the error.
What steps will reproduce the problem?
- Character with tracking ability
- Trigger ability
- Reload
Consider attaching a screenshot below to help describe your issue (Attach directly, do not link to other websites)
What version of the addon are you using? (Stating 'latest' is not useful)
v11.0.4
Do you have an error log of what happened?
BasicMinimap/BasicMinimap_Vanilla.lua:636: attempt to index global 'MiniMapTrackingFrame' (a nil value)
[string "@BasicMinimap/BasicMinimap_Vanilla.lua"]:636: in function <BasicMinimap/BasicMinimap_Vanilla.lua:498>
[string "@BasicMinimap/BasicMinimap_Vanilla.lua"]:786: in function <BasicMinimap/BasicMinimap_Vanilla.lua:777>
Locals:
self = BasicMinimap {
blizzButtonNicknames =
}
backdrop = Texture {
}
db =
}
mask = MaskTexture {
}
}
fullMinimapSize = 145
mask = MaskTexture {
}
shape = "SQUARE"
icon = 133939
(*temporary) = nil
(*temporary) = nil
(*temporary) = 133939
(*temporary) = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = LibDBIcon10_Masque {
fadeOut = AnimationGroup {
}
dataObject =
}
isMouseDown = false
db =
}
icon = Texture {
}
}
(*temporary) = 240
(*temporary) = "attempt to index global 'MiniMapTrackingFrame' (a nil value)"
backdrop = Texture {
}
backdropFrame = Frame {
}
frame = BasicMinimap {
blizzButtonNicknames =
}
backdrop = Texture {
}
db =
}
mask = MaskTexture {
}
}
Minimap = Minimap {
timer = 0
}
ldbi =
callbacks =
}
loggedIn = true
radius = 5
tooltip = LibDBIconTooltip {
}
objects =
}
callbackRegistered = true
}
blizzButtonNicknames =
zoomIn = MinimapZoomIn {
}
mail = MiniMapMailFrame {
}
lfg = MiniMapLFGFrame {
}
zoomOut = MinimapZoomOut {
}
pvp = MiniMapBattlefieldFrame {
}
}