Crashes in test mode
alexandersoto opened this issue ยท 1 comments
See the following stack traces when testing in test mode:
3058x .../BattleGroundEnemies/Modules/ObjectiveAndRespawn.lua:226: bad argument #1 to 'GetSpellTexture' (Usage: local iconID, originalIconID = C_Spell.GetSpellTexture(spellIdentifier))
[string "=[C]"]: ?
[string "@BattleGroundEnemies/Modules/ObjectiveAndRespawn.lua"]:226: in function `?'
[string "@BattleGroundEnemies/Main.lua"]:1415: in function `DispatchEvent'
[string "@BattleGroundEnemies/Main.lua"]:975: in function `ArenaOpponentShown'
[string "@BattleGroundEnemies/Main.lua"]:2724: in function <BattleGroundEnemies/Main.lua:2704>
Locals:
(*temporary) = nil
14x BattleGroundEnemies/Main.lua:650: Action[SetPoint] failed because[Cannot anchor to a region dependent on it]: attempted from: StatusBar:SetPoint.
[string "=[C]"]: in function `SetPoint'
[string "@BattleGroundEnemies/Main.lua"]:650: in function `SetModulePositions'
[string "@BattleGroundEnemies/Main.lua"]:2029: in function `ButtonPositioning'
[string "@BattleGroundEnemies/Main.lua"]:2251: in function `SortPlayers'
[string "@BattleGroundEnemies/Main.lua"]:1691: in function `ApplyBGSizeSettings'
[string "@BattleGroundEnemies/Main.lua"]:3061: in function `BGSizeChanged'
[string "@BattleGroundEnemies/Main.lua"]:3081: in function `UpdateBGSize'
[string "@BattleGroundEnemies/Main.lua"]:1722: in function `UpdatePlayerCount'
[string "@BattleGroundEnemies/Main.lua"]:2244: in function `SortPlayers'
[string "@BattleGroundEnemies/Main.lua"]:2135: in function `UpdatePlayers'
[string "@BattleGroundEnemies/Main.lua"]:1633: in function `?'
[string "@BattleGroundEnemies/Main.lua"]:3743: in function `?'
[string "@BattleGroundEnemies/Main.lua"]:2366: in function <BattleGroundEnemies/Main.lua:2363>
Locals:
(*temporary) = StatusBar {
maxValue = 2500000
powerToken = "MANA"
Enabled = true
config = <table> {
}
Background = Texture {
}
moduleName = "Power"
}
(*temporary) = "BOTTOMLEFT"
(*temporary) = Frame {
type = "Spec"
config = <table> {
}
Enabled = true
moduleName = "Spec"
Background = Texture {
}
Icon = Texture {
}
}
(*temporary) = "BOTTOMRIGHT"
(*temporary) = 0
(*temporary) = 0