Compatability with BigDebuffs
bluekornchips opened this issue ยท 1 comments
Hey,
Pitbull4 is my unit frame addon of choice and saw it was unsupported so I added the functionality.
PitBull = function(anchor)
local frame = _G[anchor]
if not frame then return end
if frame.Portrait and frame.Portrait:IsShown() then
return frame.Portrait, frame
else
return frame, frame, true
end
end,
...
["Pitbull"] = {
func = GetAnchor.PitBull,
units = {
player = "PitBull4_Frames_Player",
pet = "PitBull4_Frames_Player's pet",
target = "PitBull4_Frames_Target",
focus = "PitBull4_Frames_Focus",
party1 = "PitBull4_Groups_PartyUnitButton1",
party2 = "PitBull4_Groups_PartyUnitButton2",
party3 = "PitBull4_Groups_PartyUnitButton3",
party4 = "PitBull4_Groups_PartyUnitButton4",
},
}