BigDebuffs

BigDebuffs

18M Downloads

Compatability with BigDebuffs

bluekornchips opened this issue ยท 1 comments

commented

Hey,

Pitbull4 is my unit frame addon of choice and saw it was unsupported so I added the functionality.

PitBull = function(anchor)
    local frame = _G[anchor]
    if not frame then return end
    if frame.Portrait and frame.Portrait:IsShown() then
        return frame.Portrait, frame
    else
        return frame, frame, true
    end
end,

...

["Pitbull"] = {
    func = GetAnchor.PitBull,
    units = {
        player = "PitBull4_Frames_Player",
        pet = "PitBull4_Frames_Player's pet",
        target = "PitBull4_Frames_Target",
        focus = "PitBull4_Frames_Focus",
        party1 = "PitBull4_Groups_PartyUnitButton1",
        party2 = "PitBull4_Groups_PartyUnitButton2",
        party3 = "PitBull4_Groups_PartyUnitButton3",
        party4 = "PitBull4_Groups_PartyUnitButton4",
    },
}

BigDebuffs.txt

commented

Awesome job! Any chance you know how I could configure an addon like platebuffs to support bigdebuffs?