BigDebuffs

BigDebuffs

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Allow multiple anchors + assign categories to each

Jalopyy opened this issue ยท 4 comments

commented

IE I use ElvUI. I'd like to be able to apply bigdebuffs to my party frames, but I don't like the idea of how all the buffs are anchored to one side and grow out from there. Would it be possible to add, for example, two anchors, one on each side of the party frame? I'd love to be able to put buffs on one side and debuffs on the other, or both on the same side but small enough that buffs can be on top and debuffs on bottom (or vice versa, you get the idea). Or at least more granular controls for tinkering with the auras shown on party frames, similar to how they are on the raid frames. I'm assuming raid frames have much more supported and fully-featured options because more people use the default raid-style party frames, which those options are likely tailored for.

commented

Hey, I think you want the same thing as me #240

commented

Basically, yeah. It was late as fuck when I made this ticket and didn't check others first.

commented

On note of ElvUI: Is there anything you can do to add compatibility to elv party frames? BigDebuffs seems to imply that the first frame (ascending/descending) is always the player, and therefore party1/2/3/4 come after. This isn't always true in ElvUI. It basically breaks the proper anchors in arena for me, and I'd much rather use bigdebuffs than Elv's filters which are almost always lackluster.

commented

On note of ElvUI: Is there anything you can do to add compatibility to elv party frames? BigDebuffs seems to imply that the first frame (ascending/descending) is always the player, and therefore party1/2/3/4 come after. This isn't always true in ElvUI. It basically breaks the proper anchors in arena for me, and I'd much rather use bigdebuffs than Elv's filters which are almost always lackluster.

#222 (File changes)
There is a pull request open which is supposed to fix it - I'm guessing it never got merged because Jordon hasn't tested it, but you can makes the changes from the link above. If it does work, leave a comment on that pull request and hopefully Jordon will merge it!