0% size doesn't hide debuffs
Odjur opened this issue ยท 0 comments
For example, if you set "Other Debuffs" to 0% size, miscellaneous debuffs are visible at their default size. Setting it to 1% makes them tiny.
Here is a very crude fix you could implement. I'm sure there is a much better way to do it, but this is the functionality it should have:
Line 1404 of BigDebuffs.lua
if debuffFrame.baseSize < 1 then
debuffFrame:SetAlpha(0)
else
debuffFrame:SetAlpha(1)
debuffFrame:SetSize(debuffFrame.baseSize, debuffFrame.baseSize);
end